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knuckey

AGOT Mod
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Oct 10, 2010
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I hope everyone has been enjoying 1.0, and thanks to everyone who has given feedback and bug reports, it is really helpful.

Ever since the Horse Lords DLC was released, some have been wondering what we are doing with the nomad mechanics, and why they weren't utilised in the 1.0 release. We do intend to use them for the Dothraki, as they are pretty much made for them! However, currently the nomads are only active if the DLC is turned on, leaving them to be normal tribal rulers if not. This is not good for us as it means we would have to maintain both the old system for those without the DLC and the nomad system for those with it.

For the next vanilla patch however, Paradox will be kindly adding a modding option allowing us to make the nomads active even if the DLC is not present (of course making them still unplayable). So we have been busy integrating the nomad mechanics ready for the next patch:



The mechanics are pretty much the same as they are in vanilla. Each Khalasar is divided into clans which compete for power within the Khalasar. Each has a population and manpower which allows it to expands its armies, which function much like vanilla 'retinues'. Here is an example of a Khalasar which has taken over the whole Dothraki Sea:

Here you can see the many internal feuds and blood oaths that have formed

One major change we have made is the fact clans, as well a significant chunk of their own clan, will not hesitate to abandon a weak Khal when they inherit:


The casus belli system is also similar to what we had before. Dothraki can raid their neighbours and defeat rival Khals, but only those who unite the Dothraki Sea can invade beyond:


The Jogos Nhai have also been integrated with the nomad mechanics. Their main unique feature is the fact they are forbidden to make war on eachother, as their gods forbid them to shed the blood of their own people. Instead they can either claim grazing lands in minor raids, or diplomatically expand:


This will all be in the next update once the next vanilla patch is with us. In the meantime if you want to learn more of the nomad mechanics you can read the vanilla dev diaries here: https://forum.paradoxplaza.com/foru...nt-diary-archive-may-12th-and-onwards.857027/

Here are some bonus screenshots, showing a couple of other small things that we have been working on:


And merry christmas to all!:
 
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YES! Thank you Paradox for letting Nomads exist without the DLC, and thank you modders for taking advantage! I've been waiting for the Dothraki to have these mechanics, and I can't wait to get my hands on the next version. I love that they will abandon a weak Khal, very accurate from what we've seen.

What are those temp and temp_1 choices in the Decisions menu? A bug, or something being worked on?

The bonus screenshots are very interesting. The Trial of Seven looks great, and a Great Council being called during what looks like Robert's Rebellion with Robert dead. Something for the people clamoring to get Ned on the Throne?
 
Awesome.
 
Awesome indeed.

Can't wait to try new Dothraki mechanics. Also, I'm very hyped about the trial of the Seven, and my gods, those new trait icons for knights and fighting skills are beautiful.

May the light of the Seven shine upon you, good sers, and we ask the Crone to grant you guidance on your pat(c)h.
 
Awesome indeed.

Can't wait to try new Dothraki mechanics. Also, I'm very hyped about the trial of the Seven, and my gods, those new trait icons for knights and fighting skills are beautiful.

May the light of the Seven shine upon you, good sers, and we ask the Crone to grant you guidance on your pat(c)h.
The icons for the fighting skills are not new. They are actually the old ones that knuckey prefers.

The icons for the mod in general are not changing.

Got this information from blackninja9939.

I don't know about the knight icon though. That might actually be new.
 
Finally, this is going to be great.
 
What are those temp and temp_1 choices in the Decisions menu? A bug, or something being worked on?
They are just testing decisions for the developer version.

The bonus screenshots are very interesting. The Trial of Seven looks great, and a Great Council being called during what looks like Robert's Rebellion with Robert dead. Something for the people clamoring to get Ned on the Throne?
Indeed, if Robert dies before the rebels win, an interregnum and great council now occurs. Jon Arryn tends to be the realm's favourite candidate.
 
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Indeed, if Robert dies before the rebels win, an interregnum and great council now occurs. Jon Arryn tends to be the realm's favourite candidate.
Or if Ned dies in the tower of joy tywin often seems to be his replacement candidate and has won in my games quite often, always find that a bit funny
 
tell me more, tell me more: like does it apply to more then Robert's Rebellion or is it just a cool event for that bookmark?
It's based on a system that is already in 1.0 . If an independent king dies without any clear blood relative heir, an interregnum under a Lord Protector starts and a Great Council held. Vassals can then vote between four leading candidates (based on power, strength of claim etc) for who should be the new king. This is the system that the Robert's Rebellion council uses.
 
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It's based on a system that is already in 1.0 . If an independent king dies without any clear blood relative heir, an interregnum under a Lord Protector starts and a Great Council held. Vassals can then vote between four leading candidates (based on power, strength of claim etc) for who should be the new king. This is the system that the Robert's Rebellion council uses.

Kinda makes you wonder why the base game doesn't have something like that...
 
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It's based on a system that is already in 1.0 . If an independent king dies without any clear blood relative heir, an interregnum under a Lord Protector starts and a Great Council held. Vassals can then vote between four leading candidates (based on power, strength of claim etc) for who should be the new king. This is the system that the Robert's Rebellion council uses.

Does that mean if someone has a claim on the Iron Throne (thanks to fabricating it), they'll be more likely to win the vote?
 
Does that mean if someone has a claim on the Iron Throne (thanks to fabricating it), they'll be more likely to win the vote?
Yes, claimants have priority when determining who the candidates are.
 
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