I think the solution to that is to simply find ways to lock you out of those functions later in the game. Much like World Tension gives you new abilities as it goes up, it also takes some away, so the players can concentrate on fighting. "Sorry, we can't sell you [STATE/RESOURCE RIGHT], we need everything we can get [while we're fighting the Axis/in case we need to fight the Axis]!"
There are other options, like National Spirits: German Reich's Bitter Loser will make it so they'll never accept a peace treaty, no matter how badly they're losing, or things like being at war with a country that has X number of factories/deployed troops.
If you want players to concentrate on the war when it goes into full swing, that's perfectly fine, this IS a game about World War II, and the war itself should be the main focus. But the more you can do in the time leading up to the war, the more possibilities can play out during the war.
I don't disagree with the latter part, but I feel like there are perhaps other ways to achieve it - still, in either scenario it's a big change, and would likely be the focal point of an expansion rather than a maintenance update or so. Hypothetically speaking.
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