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We tried to provide a broad selection of different models, both realistic and more fanciful. It's amazing just what actually made it into the war, just look at Hobart's Funnies.
Our skepticism isn’t about y’all adding fanciful equipment. It’s that yall made said fanciful equipment viable.

There is a reason why the US didn’t make ICE carriers. There is a reason why the Rat tank idea flopped. There is a reason why the mother ship plane didn’t see mass production.

Yeah all of these things were real. And it’s a nice nod that it’s in the game. But adding elephant divisions, is one thing. Making Elephants OP in a game set in the 1940’s is something else entirely.

There is a level of suspension of disbelief that is tolerable. Then there is one that’s not. Right now, it’s in the ‘not’ category.
 
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There is a reason why the US didn’t make ICE carriers. There is a reason why the Rat tank idea flopped. There is a reason why the mother ship plane didn’t see mass production.

Yeah all of these things were real. And it’s a nice nod that it’s in the game. But adding elephant divisions, is one thing. Making Elephants OP in a game set in the 1940’s is something else entirely.
This lah

Elephant logistic support battalion? I'm in!

Elephantry combat battalion? This isn't the 1600s anymore.
 
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As someone who has spent 5,000 hours playing HoI4 and with a strong understanding of its mechanics, modding community, and content structure, I can't help but feel deeply let down by the latest expansion, and now this. I’ve invested a significant amount of time and energy into the game, so when a new expansion comes out, I expect it to either build upon or improve the base game in meaningful ways. Unfortunately, GoE hasn’t delivered on that front and very little has been done to fix it.

If it weren’t for the inclusion of Gotterdamerung, I would be asking for my money back. The expansion seems lackluster at best, offering very little to enhance the experience, and at worst, failing to address some of the key issues that have been highlighted by the community for months.

What’s been even more frustrating is the lack of communication from the developers. I’ve seen multiple detailed suggestion posts, but most of these have been ignored, with little acknowledgment or feedback. There’s been almost no dialogue between the developers and the community, leaving many players feeling disconnected and unheard. What’s worse is that people have had to turn to Reddit to get any real information about the DLC instead of using the official forums, which should be the go-to source for updates and news.

It’s disheartening to see that a game I’ve spent so much time on, and one that has such a dedicated community, is being handled this way. The lack of communication, the feeling of being overlooked, and the unsatisfactory nature of the expansion have left me seriously questioning whether I’ll continue supporting HoI4 in the future.
 
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Neat. Putting any complaints about GOE aside for a moment, I really like the idea of a flavour pack that ties in with major DLC. Whacky vehicles make sense alongside special projects so I wouldn’t exactly call this tone deaf.

Here’s hoping we get more historical models in the future alongside the next major DLC.
 
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When are these models used?
Like, could i make the matilda look like a helicopter?
The models are bound to specific countries. The helicopter tank will be available for Australia. Some 3D models are available for more than one nation, This depends on whether or not the prototype was designed or used by more than one nation.
 
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We have no plans to revisit old DLC at the moment, same for GoE, except through future war effort patches, so if you do make a very helpful research post, this could insprite our content designers to pick up some of that stuff for said future war effort patch!
Do our work for us and we *might* take it into consideration, but probably not. I honestly can barely even stand the idea of "war efforts" now. What started out as probably a very benign idea with good intentions now just seems to be the cop out response when a release goes poorly.
 
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So when will we see a mechanic of mana and different wizardry schools? It would be cool to just put counterspell on German breakthrough buffs, and as Japan use a combination of ice shields and mind controlling your war support, to diminish the effect from nukes.
 
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Generals!

We have some good news! Prototype Vehicles are almost ready to roll out, so instead of releasing them in Q3 as initially announced, we will launch them in Q2! Yes, the Prototype vehicle pack will be dropping soon, and you’ll find some juicy details below. But first, a small disclaimer:

When our latest DLC comes out, Expansion Pass 1 will become a dynamic bundle. This means that you will get a discount for any DLCs from the Expansion Pass you already own. Good news for any holdouts! But, this also means the preorder bonuses will no longer be available in the bundle, so choose timely.

And now, for the juicy bits:

Hello generals!
@Slurpen_Paradox here again to talk about 3D art for Hearts of Iron IV. This time, I’m also joined by @MordredViking , who is one of our content designers on HoI4. We are here to bring you a closer look at the new vehicles in the Prototype Vehicles Unit Pack, as well as some fun facts along the way!

These are vehicles from a time when the arms race was in full force, and any means of getting the upper hand on the enemy was a battle within itself. Many vehicles were designed to improve on existing concepts, others were meant to tread new ground, and some were created purely out of desperation. Some of these prototypes were never built or fully developed, others reached the battlefield and were even successful to various degrees!

In some cases, we will never know what the final designs may have looked like. This is, however, my favorite part of this pack! We have had to look at the original blueprints to give you our illustrations of what these vehicles would have looked like had they been fully produced. I hope you have as much fun looking at these designs as we had making them!

These vehicles make for some fun topics of discussion. I have included the names of each one, so feel free to read up on the history of each one. We had a blast doing this ourselves!
Mordred Viking and I will make brief comments on our personal favorites as we go along!

Here are the high-res close-ups of these vehicles:

View attachment 1287043

*The Modra Revolving Tank was designed with a rounded rotating hull that would deflect incoming projectiles.

*The “Grasshopper” was a tank designed to combine the newly developed helicopter designs with the power of a tank. However, this design was swiftly dropped due to a multitude of design issues.

*The Czech Skoda SK 13 was the German answer to the looming fuel shortage towards the end of the war. This vehicle was actually coal-powered.

View attachment 1287044

* The “Praying Mantis” was an experimental machine gun carrier prototype that was tested for use in the British Army. At a glance, it looks quite futuristic, even though it’s anything but from the crew's point of view. Its fighting compartment can pivot up and down to lower its profile or shoot over terrain!
* The Jasquet Articulated Tank is a caterpillar-like tank designed to move over the trickiest terrain. Part of the idea is that if one cabin loses traction, the others would help push it along over hills and other obstacles thanks to its “bendy” design.
View attachment 1287045


* The Giacomini Entrenchment is an interesting design that sticks out among other tanks. The tank features an entrenchment mechanism in the front. The design is unique, and the designer’s identity and nationality remain quite mysterious.

View attachment 1287046

* Water was always going to be a barrier to a proper tank blitz, and it’s remarkably difficult to get a tank to float properly. How about just turning it into a submarine instead? The Biemmi Naval Tank, stealthy and practical!

* So-To Anti-Tank gun carrier. It’s a moving hull with a cannon on top. Why overcomplicate things?

* The Moto-Guzzi Semovente is a tank that features two tracks that can move up and down completely independently from each other. This enables it to move forward along sloped terrain!

View attachment 1287047

* I want a tank with a big gun. I said a BIG gun! The 2B1 “Oka”. Perfection.

* The “Cobra” Light Cross Country Combat Vehicle (quite a mouthful), this vehicle featured multiple designs with different types of armament. This is our illustration featuring the four large caliber cannons!


View attachment 1287048

* The M-V-Yoh is an American tank with a very interesting design. A crew member would sit inside the back of the turret and man the small MG on top. If you look closely you may also have noticed that there are backup tank tracks inside of the main tracks. These would provide friction if the main tracks would break.​


We also included some interesting plane designs for the people who prefer air combat! However, we can’t guarantee that all of these planes are safe to fly..

View attachment 1287049
* Belyayev DB-LK is a plane that is designed for people who don’t want to fly alone! This design features two cockpits as well as gunner seats in the back!

* Bachem Ba 349 Natter, The pilot in this aircraft would be launched into the air, and the plane would steer itself for a short period of time. After that, the pilot would take control of the aircraft and fly as close to the enemy as possible in order to launch multiple rockets into the enemy aircraft. This aircraft did not feature any landing gear, so it was up to the pilot to eject from the aircraft once the mission was complete!​


Let’s wrap things up with a taste of how some of these vehicles look and behave in-game:

View attachment 1287050
Can this thing really fly?

View attachment 1287051
The mantis stalks its prey..


View attachment 1287052
Rockets away!

View attachment 1287053
It’s a caterpillar! It’s a snake! No.. It’s.. a tank?!

View attachment 1287054
Don’t let your dreams be dreams!​

That’s all for now! Thank you all for joining us through this brief look at some of these crazy and cool vehicles of the past. I hope you have as much fun using them as we had making them!

Until next time, generals!
I know perfectly well that it's a meme and something completely influenced by popular culture and fiction, but... It would be great if these "Special Projects" included the HAUNEBU and the Die glocke.

I know it could be far-fetched and quite crazy, but let me explain how they could be implemented. To start with, the Die glocke could be a power generator, of the nuclear type that has the characteristic of generating a higher percentage of the generation of nuclear weapons than the default nuclear power plant and perhaps some other state bonuses.

On the other hand, we have the Haunebu, a flying saucer that according to fiction was quite advanced, although in this scenario it could be a prototype of a circular aircraft with nuclear or conventional propulsion (like the American prototypes of the Cold War) armed with a variety of heavy armament of cannons and machine guns.

And finally the Silbervogel, a suborbital bomber. I think this one needs no introduction, but in the game it could be a nuclear-powered or long-range bomber that, given its flight altitude, is extremely difficult to intercept by fighters, depending more on SAM missiles to shoot it down.
 

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We tried to provide a broad selection of different models, both realistic and more fanciful. It's amazing just what actually made it into the war, just look at Hobart's Funnies.

Hobart's Funnies are the polar opposite to the "prototype" stuff that made it into the game since Götterdämmerung.

They were smart engineering solutions to particular problems using already mass-produced parts with funny looking but well thoughtout modifications.

Since Götterdämmerung we got the oppposite - nonsensical designs that any engineer would laugh at which are not designed for specific niche problems but as "Superwaffen" that are just better than anything realistic.
 
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Are these only 3D models? Will they come with accompanying 2D models or will they be mismatched with the existing ones.

It would be nice if this DLC came with new experimental and wacky tank/plane modules that we can add to our designs.

3D models are cool but they're probably the least seen type of art in game. 3D unit models are one of those things that look cool but you can't actually admire during the game as there's more important things to do than be fully zoomed in on pause and staring at your unit. Frontline for 90% of countries are too big to risk being zoomed in enough to see them while the game is moving.
The 3D models will also come with 2D icons that you can select in the tank designer or plane designer!
 
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I know perfectly well that it's a meme and something completely influenced by popular culture and fiction, but... It would be great if these "Special Projects" included the HAUNEBU and the Die glocke.

I know it could be far-fetched and quite crazy, but let me explain how they could be implemented. To start with, the Die glocke could be a power generator, of the nuclear type that has the characteristic of generating a higher percentage of the generation of nuclear weapons than the default nuclear power plant and perhaps some other state bonuses.

On the other hand, we have the Haunebu, a flying saucer that according to fiction was quite advanced, although in this scenario it could be a prototype of a circular aircraft with nuclear or conventional propulsion (like the American prototypes of the Cold War) armed with a variety of heavy armament of cannons and machine guns.

And finally the Silbervogel, a suborbital bomber. I think this one needs no introduction, but in the game it could be a nuclear-powered or long-range bomber that, given its flight altitude, is extremely difficult to intercept by fighters, depending more on SAM missiles to shoot it down.
At least these are actually from WW2, even if absurd.
 
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Which we wouldn't do (you may hold me to that); but if we sold an "Anime Skins Pack", it would likely include Anime Skins.
I hadn't imagined the tin that says 'prototype vehicles' meant an immediately (?) available and viable helicopter tank in a World War 2 sim where the tech tree is over in '43 and doesn't require a special project.

What's next, a prototype ship pack that includes the avenger's carrie-
That's on our radar :)
Oh god.

This is intended really as a companion piece to the special projects theme in GtD, so we've tried to include a fairly even array of feasible/grounded, anachronistic, and failed prototypes.
Why not just include it in Special Projects? Why did you guys feel like we needed more of this very fantastical content beyond that at this moment? Why not just the more grounded stuff?

In a short amount of time the game went from some secret meme paths - to the EIC buying the Suez and flying motherships and driving helicopter tanks into Bristol.

Do our work for us and we *might* take it into consideration, but probably not. I honestly can barely even stand the idea of "war efforts" now. What started out as probably a very benign idea with good intentions now just seems to be the cop out response when a release goes poorly.

I feel bad for the people who did all the effort for the devs.
 
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So when will we see a mechanic of mana and different wizardry schools? It would be cool to just put counterspell on German breakthrough buffs, and as Japan use a combination of ice shields and mind controlling your war support, to diminish the effect from nukes.
if you write fuhrer_mana into the console you get 1000 PP, sooo
 
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