correction, Cities XL map size is 10 square kilometres, not 100.
The Cities XL map is 10 km x 10 km. That is 100 square kilometers.
correction, Cities XL map size is 10 square kilometres, not 100.
Well, they said it will be not exactly 6x6 but 36m2, while CiM2 was 64m2. Like 2x smaller.oh sorry my bad.
Then i hope, there will be an expansion to add more city tiles to unlock. 6x6 km is a quite bit pathetic
Well, CiM 2 was 8x8 and it seemed huge. I think 6x6 is big, not huge but big. Anybody knows SC4 mapsize?
Will there be any agricultural building/zoning options? If I wanted to make a small town with farm land surrounding it, would it be possible?
Totally possible. Agriculture is in the game.
If you're building in a desert climate will agriculture zones require more water resources (i.e. irrigation) than in a more temperate climate?So what’s the climate system like? All the management games I’ve played like Transport Tycoon etc. seem to be in a vaguely temperate place with deciduous forests even if maps consist of thousands of kilometers! I want to manage an oil rush town in the middle of tundra for a change! Or an entirely new city in jungle ;D
..Skylines will have different terrain types for maps. I’m eagerly expecting the artists to finish the desert terrain so I can make Dubai ;D
The game will ship with three different climate zones: Northern European/Mid-west Southern European/California-isch Dessert..
But can they be upgraded/downgraded/modified without demolishing and rebuilding?Will we can make roads wider on top of the existing ones?
Yes, you can upgrade the roads.
How much space do roundabouts take? Doesn't the minimum-distance between junctions get in the way? Would love to be able to add mini-roundabouts as well as larger versions - maybe you could add some standalone road objects that roads can connect to?Will it be possible to customize traffic lights at crossroads?
Not at the moment, I’m afraid. The traffic lights come with certain sized roads to smooth the traffic. But hey, you can build roundabouts!
My first roundabout was more like an eggabout, but it worked super smoothly!
What about shale-gas fracking (the current big thing)? Seems to be lots of fuss in Europe currently about groundwater pollution, pumping from beneath other people's land etc. Is this type of resource extraction something that will be permitted on a city/district basis through policies? Also, if the "lake" of a resource extends under two districts but only one allows extraction, will the whole "lake" be accessible from the district that does allow it?Is there going resource management and agriculture? And the exchanges between the cities?
The outside world will buy any surplus you city produces and offer goods for your commercial districts and resources for industry. Resource management as in the sense of Sierra citybuilders – no. We have a modern money based economy, but you can let your industry areas use natural resources that pollute more if they pay you more taxes. Agriculture is one on the industry specializations, so yes it’s in the game
The natural resources can be utilized by the industry if you as the mayor allow them to. Usually using a resource (pumping oil for example) pollutes more but brings more tax income, because it is highly valued and the industry makes more money as oil industry than general industry.
Can you build an airport out into the sea (i.e. land infill as seen in Japan etc)? Also how does building such large structures work with the terrain? I mean, if you build at the foot of a hill it won't end up on a massive platform halfway up the side, will it?How about airports and seaports? Are they pre-built complexes or modular?
They are planned to be simple placeable buildings at the moment. We might look into having a few sizes, but probably not at launch. We have our hands full but I just want to have planes flying in the game!
Well, if biggest SC4 map had 16m2, then yes, 36m2 will be more than enough.
But we want 64 for DLC![]()
It’s a lot bigger. About 36km2.
We’ve optimized the game for cities of that size. BUT – The sweetest feature is that we’ll have an option where you can uncouple the limitation and go bigger. but that’s up to you and your hardware
I’d love to see what PCGamers Large Pixel Collider can do![]()
They said in the AMA that there will be a option at launch to turn of the restrictions but if its working for you is up to your hardware.
about this Q/A copied from the AMA:
Will it be possible for citizens from one town travel to another for work? So you could have a suburban area in one zone and people will commute to work in the main metropolitan city in another?
Citizens work only inside your city. But with the large map size you can have smaller cities on the same map. I like to do a suburb, then a city center and a industrial area separately. People move around the map and you just have to make sure to have good highway connections between your towns.
Could someone explain this answer to me? Does this simply mean that the Cims are confined to only working within the map we make? i.e., Cims will not travel off the map to work in a connected map? You can tell, I'm confused. Can anyone explain it to me like I am a 5 year old?
As I understand, just imagine building 3-4 small towns on large CiM2 map: one downtown, river, some fields, two suburbs, forest, village - and everything is on the same map. So they will work in downtown and live in suburbs, for example.Could someone explain this answer to me? Does this simply mean that the Cims are confined to only working within the map we make? i.e., Cims will not travel off the map to work in a connected map? You can tell, I'm confused. Can anyone explain it to me like I am a 5 year old?
The persistence of traffic is also a concern to me. I never did like the SC4 way traffic just faded in and out as a representation of traffic. This won't be any sort of deal breaker for me however.
It was regions that made SC4 amazing though, as you could build well beyond the 16 sq km area without having to worry about the performance hit of such a huge map. I don't know why no city builder has copied the SC4 region system.