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Well, CiM 2 was 8x8 and it seemed huge. I think 6x6 is big, not huge but big. Anybody knows SC4 mapsize?

There were 3 sizes, small was 1km x 1km (1 sq km), medium was 2km x 2km (4 sq km, same size as SC2013), large was 4km x 4km (16 sq km).

It was regions that made SC4 amazing though, as you could build well beyond the 16 sq km area without having to worry about the performance hit of such a huge map. I don't know why no city builder has copied the SC4 region system.
 
Okay, so having read through the neatified version of the AMA linked in the OP, I've come up with another couple of questions about the following quotes:

Will there be any agricultural building/zoning options? If I wanted to make a small town with farm land surrounding it, would it be possible?

Totally possible. Agriculture is in the game.
So what’s the climate system like? All the management games I’ve played like Transport Tycoon etc. seem to be in a vaguely temperate place with deciduous forests even if maps consist of thousands of kilometers! I want to manage an oil rush town in the middle of tundra for a change! Or an entirely new city in jungle ;D

..Skylines will have different terrain types for maps. I’m eagerly expecting the artists to finish the desert terrain so I can make Dubai ;D

The game will ship with three different climate zones: Northern European/Mid-west Southern European/California-isch Dessert..
If you're building in a desert climate will agriculture zones require more water resources (i.e. irrigation) than in a more temperate climate?


Will we can make roads wider on top of the existing ones?

Yes, you can upgrade the roads.
But can they be upgraded/downgraded/modified without demolishing and rebuilding?


Will it be possible to customize traffic lights at crossroads?

Not at the moment, I’m afraid. The traffic lights come with certain sized roads to smooth the traffic. But hey, you can build roundabouts!

My first roundabout was more like an eggabout, but it worked super smoothly!
How much space do roundabouts take? Doesn't the minimum-distance between junctions get in the way? Would love to be able to add mini-roundabouts as well as larger versions - maybe you could add some standalone road objects that roads can connect to?


Is there going resource management and agriculture? And the exchanges between the cities?

The outside world will buy any surplus you city produces and offer goods for your commercial districts and resources for industry. Resource management as in the sense of Sierra citybuilders – no. We have a modern money based economy, but you can let your industry areas use natural resources that pollute more if they pay you more taxes. Agriculture is one on the industry specializations, so yes it’s in the game :)

The natural resources can be utilized by the industry if you as the mayor allow them to. Usually using a resource (pumping oil for example) pollutes more but brings more tax income, because it is highly valued and the industry makes more money as oil industry than general industry.
What about shale-gas fracking (the current big thing)? Seems to be lots of fuss in Europe currently about groundwater pollution, pumping from beneath other people's land etc. Is this type of resource extraction something that will be permitted on a city/district basis through policies? Also, if the "lake" of a resource extends under two districts but only one allows extraction, will the whole "lake" be accessible from the district that does allow it?


How about airports and seaports? Are they pre-built complexes or modular?

They are planned to be simple placeable buildings at the moment. We might look into having a few sizes, but probably not at launch. We have our hands full but I just want to have planes flying in the game!
Can you build an airport out into the sea (i.e. land infill as seen in Japan etc)? Also how does building such large structures work with the terrain? I mean, if you build at the foot of a hill it won't end up on a massive platform halfway up the side, will it?
 
I think 36km2 is fine myself, and it has been stated that you can turn off that restriction if you wish. It remains to be seen if the CO simulation will work well beyond that, even if you have a monster PC. My guess right now is that 40km2 will probably fly, but maybe if you want to go large you will need a good deal of agriculture. We will see I guess.

I think CO need to reconsider the day/night issue myself. I'm not suggesting a cycle necessarily, but I do think at very least there should be a switch to allow people to see their cities at night. This may indeed to be too much for CO to deliver at launch; the poor art people may have breakdowns, and we don't want that. But it seems to me that CO should consider a statement that this will come at some point post release, and the mod tools will be able to handle, at least, the lighting switched mode I imagine. It's important; people, including me, like to see the night-time. I want to put my camera on a nearby hill and watch that snake of traffic rolling toward the bright lights.

The persistence of traffic is also a concern to me. I never did like the SC4 way traffic just faded in and out as a representation of traffic. This won't be any sort of deal breaker for me however.
 
Well, if biggest SC4 map had 16m2, then yes, 36m2 will be more than enough.
But we want 64 for DLC :D

They said in the AMA that there will be a option at launch to turn of the restrictions but if its working for you is up to your hardware.

It’s a lot bigger. About 36km2.

We’ve optimized the game for cities of that size. BUT – The sweetest feature is that we’ll have an option where you can uncouple the limitation and go bigger. but that’s up to you and your hardware :)

I’d love to see what PCGamers Large Pixel Collider can do :)
 
They said in the AMA that there will be a option at launch to turn of the restrictions but if its working for you is up to your hardware.

Somehow missed that quote. Good to hear. I'd still rather have regions but I am ok with this. If the game turns out great I may even update my PC for it :)
 
about this Q/A copied from the AMA:

Will it be possible for citizens from one town travel to another for work? So you could have a suburban area in one zone and people will commute to work in the main metropolitan city in another?

Citizens work only inside your city. But with the large map size you can have smaller cities on the same map. I like to do a suburb, then a city center and a industrial area separately. People move around the map and you just have to make sure to have good highway connections between your towns.



Could someone explain this answer to me? Does this simply mean that the Cims are confined to only working within the map we make? i.e., Cims will not travel off the map to work in a connected map? You can tell, I'm confused. Can anyone explain it to me like I am a 5 year old?
 
about this Q/A copied from the AMA:

Will it be possible for citizens from one town travel to another for work? So you could have a suburban area in one zone and people will commute to work in the main metropolitan city in another?

Citizens work only inside your city. But with the large map size you can have smaller cities on the same map. I like to do a suburb, then a city center and a industrial area separately. People move around the map and you just have to make sure to have good highway connections between your towns.



Could someone explain this answer to me? Does this simply mean that the Cims are confined to only working within the map we make? i.e., Cims will not travel off the map to work in a connected map? You can tell, I'm confused. Can anyone explain it to me like I am a 5 year old?

There won't be any connected maps like SC4/SC2013, but since the map is rather large, you can make smaller town's (city zones) in one map. You can set different policies and taxes in each city zone to encourage e.g dirty industries in one part and commercial in another part. The Cims will then travel between the different zones on your map if you create good road connections and public transports between them.
 
Could someone explain this answer to me? Does this simply mean that the Cims are confined to only working within the map we make? i.e., Cims will not travel off the map to work in a connected map? You can tell, I'm confused. Can anyone explain it to me like I am a 5 year old?
As I understand, just imagine building 3-4 small towns on large CiM2 map: one downtown, river, some fields, two suburbs, forest, village - and everything is on the same map. So they will work in downtown and live in suburbs, for example.
 
The persistence of traffic is also a concern to me. I never did like the SC4 way traffic just faded in and out as a representation of traffic. This won't be any sort of deal breaker for me however.

If a vehicle goes somewhere it has a purpose, so it's not just a representation but an actual action - afaik :)
 
It was regions that made SC4 amazing though, as you could build well beyond the 16 sq km area without having to worry about the performance hit of such a huge map. I don't know why no city builder has copied the SC4 region system.

Because the overall region idea is stupid as long as you have to switch between the areas in order for those to be simulated.
So you have to switch to the main city, then to the farming land, then to the industrial area, then to the secondary city...

Also, we all made at least once a city with all the services that can be sold because it took place in your main city and you wouldn't have to care about what happen in this service city because nothing could happen until you load it.


Region could be really nice under 2 conditions:
- it is always simulated, at least a bit (cash, population growth...)
- it can be played by someone else

Latest SC tried the second solution and failed because of the little effect of the separated cities between each others. And well, size and number of cities.
A SC4 multiplayer region would be really nice, but not a SP one.
 
You are right that there were flaws with the system, such as being able sell services and then never load it again or pollution no spilling over between maps. I think there are ways around, such as keeping some of the simulation running as you suggested. I think the pros still far outweigh the cons. That is unless you have a supercomputer, it's the only way you'll ever be able to create a truly massive metropolis.