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Modestus

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Mar 27, 2005
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Dev question graphics.

I know this could be an impossible problem to solve for someone else if I am doing something wrong but I have been trying to make new cities for Rome. I did the same for EU3 by using the cityview .x files. Everything looks fine the model appears in the game no problems except the textures are not being reproduced in the game. I had a similar problem with the capital.x file but that was my own fault, now having looked and looked at Blender I cannot for the life of me see whats wrong.

My simple question, is there anything in Rome that would make an ordinary .x file not get the right textures for the city mapitems, some sort of special shading or something. If there is something different the graphic artist would probably have the answer straight away, if not its my fault again. :)

I suspect its me but I better ask.
 
I'm not a dev, but are you using a moddir? There is a known bug that causes the game to ignore texture files in the moddir and load the vanilla ones instead.
 
No I dont think so, I am using the vanilla files as my launchers are busted another problem I must fix.

Strangely though my new .x file for the capital ignored my new capital.tga file and went for the capital.dds files textures instead. This was odd because my new .x file did not even refer to the .dds file.

Perhaps there is something in what you say about the files I will check it out.
 
I think its my problem since I cannot load the vanilla file in Blender I think my scene is wrong and once I scale up the mesh I am not rendering the whole model correctly. Blender is only using one part of the UV map for the textures.

Learning by your mistakes is good but why does there have to be so many? :)
 
Know the feeling. Sometimes tracking down those pesky bugs can be quite hard. I still don't know, why I can't run vanilla, once I've run my mod. Seems wierd since all my modifications is in the moddir. Figure it must have something to do with the cache files, but I can't narrow it down any further.
 
Sute]{h said:
Know the feeling. Sometimes tracking down those pesky bugs can be quite hard. I still don't know, why I can't run vanilla, once I've run my mod. Seems wierd since all my modifications is in the moddir. Figure it must have something to do with the cache files, but I can't narrow it down any further.


You should be able to get everything running from a mod.

The problem is you need to generate a new cache folder and colour_time first within the vanilla folders especially for the map and textures.

To generate a new cache and colour_time rename your vanilla cache and colour_time and then create a new empty cache\province_textures folders. Run the game, once that is done transfer your new cache, colour_time and importantly also a copy of the vanilla colormap.txt to your mod.

You can then return everything back to normal in your vanilla folders and any changes should only run from the mod. At least that worked for me with the province_textures.

I am assuming that other files behave like they do in EU3, If you have modded mapitems etc you will need a modded Interface file within your mod.

You would need to you upload this with the cache file and people should be able to run the mod without any problems.