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I did propose this change under one of recent patches but I assume I just guessed it right. :D
Altough after checking them in game:
  • Hedonists produce 1 Unity. It's weird because fe_hedonists produce 2.
  • 1 Unity is kinda weak when compared to Civilians, especially those under Utopian Abundance.
  • Pop Growth bonus is so low it's displayed as 0% in the tooltip.

View attachment 1303837
They're still Denizens: you can build a monument to give them even more yields.

Comparing living standards:
  • Decadent makes 1 unity, 0.5 trade, and 0.5% pop growth for 0.125 CG.
  • UA makes 0.5 unity, 0.5 trade, and 0.5 of each research for 1 CG.
  • Social Welfare makes 1 unity and 0.33 trade for 0.5 CG.
Basically, compared to UA, they trade 1.5 research for 0.5 unity, 0.875 CG, and 0.5% pop growth. 1/4 of a researcher output traded for 1/8 of a bureaucrat and ~1/7 of an artisan (plus a meme-y growth bonus that's not really important except for Civil Education).

I think Decadent also consumes an extra amenity (or half?), but it also gives the same happiness as UA (much higher than Social Welfare).


The 0.5% is just half the old Entertainer bonus (like how civilians get half of the previous Culture Worker bonuses with a monument).



As for FE Hedonists... They have advanced Hedonism technology. Next level debauchery. They partake in degenerate pleasures your citizens cannot even imagine.
 
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Anyone feel that Citizens need to be broken down into 2 tiers? Useful and non-usefull? Like each planet can only have 2k useful civilians before they start getting bored and rioting?

Feels pretty bad for all these nerfs to civilian stacking to also hit empires just starting out.
 
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One more note:

The stellaris_test branch also includes a change that will not be going live with 4.0.13 tomorrow - an experimental change to how saves are transferred in multiplayers that should significantly increase the speed of it. We're not willing to push that live quite yet, but are interested to see if any of you see any improvements.



Is that a new save on 4.0.13 or an old one from 4.0.11? They should have a planet limit of 1, increased by your capital level if you have the cloning finisher.
It was on 4.0.12 a fresh start after the update which is weird am only running 2 soundtrack mods

Is fixed the save was made minutes before the update and making a new one fixed it
 
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The Machine Uprising will no longer spawn 100 machine pops for every 1 missing housing. However the pop-rework seems to have handled 6 million machine pops okay.
LMAO That is wild.

Happy with a bunch of tooltips getting fixed up properly. All I personally want to ask is a teeny uni element in the managment tap to monitor migration numbers with, like in the old UI :3
 
@PDX-Loke
1747903780771.png
 
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I did propose this change under one of recent patches but I assume I just guessed it right. :D
Altough after checking them in game:
  • Hedonists produce 1 Unity. It's weird because fe_hedonists produce 2.
  • 1 Unity is kinda weak when compared to Civilians, especially those under Utopian Abundance.
  • Pop Growth bonus is so low it's displayed as 0% in the tooltip.

View attachment 1303837
0.5% Pop Growth gets rounded to the nearest whole percent, which is not exactly cash money, but you should see a more correct output when you hover over the total hedonist job production on the right of the stratum

(I mean the pop growth increase displayed when hovering over a specific pop)
 
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huh, looks like pleasure seeker was changed in .13
Hope they got buffed!
 
unfortunate that living_standard_decadent doesn't please the totalitarian faction but other than that i like what i'm seeing what was done with the pleasure seekers in .13
 
They're still Denizens: you can build a monument to give them even more yields.

Comparing living standards:
  • Decadent makes 1 unity, 0.5 trade, and 0.5% pop growth for 0.125 CG.
  • UA makes 0.5 unity, 0.5 trade, and 0.5 of each research for 1 CG.
  • Social Welfare makes 1 unity and 0.33 trade for 0.5 CG.
Basically, compared to UA, they trade 1.5 research for 0.5 unity, 0.875 CG, and 0.5% pop growth. 1/4 of a researcher output traded for 1/8 of a bureaucrat and ~1/7 of an artisan (plus a meme-y growth bonus that's not really important except for Civil Education).

I took pleasure seekers for a trial run, as well as the same empire without it. Played both for 10 years, to get factions. What I saw was that decadent lifestyle, with this unity buff, was barely better than social welfare, with the only real gains by that point being about 20 extra trade, 4% stability and an accumulated 100 extra pops grown. That's a whole-ass civic barely outperforming a living standard which is completely accessible to every empire for free. I frankly see no reason that PS hedonists can't generate the same 2 unity that FE hedonists do, because as it stands, this civic still does not seem even remotely competitive w/ alternative choices.
 
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I took pleasure seekers for a trial run, as well as the same empire without it. Played both for 10 years, to get factions. What I saw was that decadent lifestyle, with this unity buff, was barely better than social welfare, with the only real gains by that point being about 20 extra trade, 4% stability and an accumulated 100 extra pops grown. That's a whole-ass civic barely outperforming a living standard which is completely accessible to every empire for free. I frankly see no reason that PS hedonists can't generate the same 2 unity that FE hedonists do, because as it stands, this civic still does not seem even remotely competitive w/ alternative choices.
The growth is a meme, just like it was for entertainers before. The point of the civic is that the living standard gives +20% happiness to all strata (while Social Welfare gives +10%).

They haven't nerfed the civic or buffed it: it's still just non-Egalitarian "Idealistic Foundation with extra steps" in terms of power. But now it's much funnier.

I wish they'd kept the Entertainer effect, too, though. Not sure why that's gone; it's not like it was broken.
 
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