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What's the issue exactly? I just started a Memorialist game and I didn't find anything obvious (but I'm not that familiar with the civic)
The civic is supposed to make death chroniclers also inherit the ethics-based bonuses of civilians. It's the last line of the civic; it's effectively the only reason to use the civic outside of u starting with the building, and it does not work
 
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With the changes that keep happening with the Fallen Empires it honestly makes me hope for they might expand the ancient technologies a tiny bit. Like alternate icons or side grade ship parts that fit in the bracket of dark matter tech area, where you cannot research it unless you fight them or go down the path of cosmogensis. They could be the same stats as current level 5 tech, I just like to see them look a little different ship part icons to add a little flavor to things. I just find it odd that we could basically research the same weaponry despite them being an ancient empire that had a long time to develop and we can go toe to toe with them as an upstart (not counting cosmo), the only difference being that they just so happen to have more ship part slots.
 
My save is breaking (playing with friends, no mods). Game version: 4.0.18.
I tried rolling back to 4.0.17 - same issue.

Edit: The save won’t load - progress stops at 50%.
Edit2: Attaching the crash logs.
Same here on an old single player save from 4.0.14 or so that I loaded into 4.0.17 this morning for a few years. Rolling back to 4.0.16 loads the save fine for me, so anyone having issues can try rolling back.
 
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It would be nice to see more of a focus on fixing the content that 4.0 and subsequent updates have broken. I get that there are balance issues to be tweaked and optimization to be optimized, but more of my builds get shafted by bugs and broken content than not. For instance, in my most recent game I played a Fanatic Spiritualist/Authoritarian empire with Psionics ascension. At some point in the game, all of my main species leaders lost the Psychic trait, and also my thrall worlds froze all population growth, rendering the tech useless. It's still a playable game, sure, but it's lousy with bugs and content that just doesn't work anymore.
 
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I can already picture the scene: the designer finally deigns to play their own game, only to discover that after 100 years they've barely scraped together 1,000 science points—left staring in stunned silence at the fallen empire building technologies.
 
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My save is breaking (playing with friends, no mods). Game version: 4.0.18.
I tried rolling back to 4.0.17 - same issue.

Edit: The save won’t load - progress stops at 50%.
Edit2: Attaching the crash logs.
And another for the pile. Single player, new game played entirely in 4.0.18. Crash appears identical to the ones that occurred during the 4.0.17 beta.

Curiously, it isn't entirely consistent. There are two anomalous behaviors:
  1. I was able to load a previously-crashing save *once* after verifying game file integrity over Steam (rather than attempting to go back to 4.0.16). Attempting to load the exact same save immediately after successfully loading it the first time resulted in a crash.
  2. After one save crashes, all earlier saves also crash, even ones that had previously loaded safely.
I'm honestly wondering if the problem lies not in the saves themselves but rather in the way the game is handling them; sadly I have no idea how to go about testing that.

Crash logs and save attached. Edit: Apparently it doesn't want me to upload the logs.
 

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Does the Gestalt Consciousness have special logistics policies? Will there be "factions" similar to those in ordinary governments, or other named "programs" or analogous mechanisms?
 
I deeply respect your work on Stellaris, but is it possible not to break what was already fixed before?
As soon as version 4.0 came out, there was a problem that the resource output from stars and some other celestial bodies was reduced when building star bases (by 1 or 2 units).
It was later fixed.
In 4.0.18, this problem returned again.


UPD: I'm sorry for the false alarm, it's just the -20% modifier from Knights of the Toxic God situation that misled me, this is the second time in my life I'm playing this origin.
 

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