Is there any update on the COUNTRY_RESOURCES OOS issues in multiplayer? On the 2nd day of every month the game desyncs making it totally unplayable 
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Ahhhhh :V. damm it sounds indeed problematic. Thanks for the explanation!megacorp buildings generate resources based on planet level trade. Megacorp buildings give a trade output bonus increase per job in some category. Three of those buildings are ones that grants trade output per trader.... One is imperial concession port so not super relevant but the others are. You end up with 4% per 100 trader jobs worked. On GA AI gets double jobs. So 10k traders produce 20k jobs and 800% output bonus or 16k trade before monthly bonus. Its worse when you release a vassal as you can get that much higher because they will get more trade per job from the councilor position and you get results closer to 20k trade. That is without civilians who you can also smash onto the planet with their whopping 2-3 baseline trade each. It gets out of hand quickly.
For this change to be approved you will need to fill forms CR-FP-01 to CR-FP-2589, but you can skip the CR-FP-56 one if your plantoids have more than 678 colors or don't use standard and approved RGB patterns and send said forms to the ministry of thinking in super earth. We will then proceed to consider the change and reply in the standard 23LY available according to standard procedure.Can we please get a patch to allow plants to use Wilderness Origin
For this change to be approved you will need to fill forms CR-FP-01 to CR-FP-2589, but you can skip the CR-FP-56 one if your plantoids have more than 678 colors or don't use standard and approved RGB patterns and send said forms to the ministry of thinking in super earth. We will then proceed to consider the change and reply in the standard 23LY available according to standard procedure.
Also remember that it is important to prove that your plantoids are indeed 'wild' or at least can get 'wild'. NOTE: Some pictures of them rocking at the disco is not sufficient to prove this.
Obviously just messing around :v
Merchants of Numa are just REALLY good. And have a very high opinion of themselves.It seems that a pop purchase from Numistic Order has not been scaled up to new population values.
Screen shot of one from my game last night. This is with the AI not using any brain cells and selecting stuff correctly. Two buildings are generating 3k energy 3k science and 3k naval cap. On top of the fact that I am getting an insane 34k trade income from it. Ai emporium is per empire unique (it shouldn't be anymore TBC because it isn't producing identity designer jobs it produces roboticist jobs). I am giving them a silly 800% output bonus to trade. These should be flat bonuses not trade output bonuses. If they where flat not only would the above insanity not be possible BUT, more importantly, it would give trade to non trade jobs which would fix the fact that they are basically all of nothing right now. Either you get insane output or no output from the buildings. If the planet doesn't have traders it is useless given the dramatic increase in cost now. Making these flat trade increases makes everything work sanely again.Ahhhhh :V. damm it sounds indeed problematic. Thanks for the explanation!