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Rogue Servitors Drone Storage and Organic Sanctuary buildings do not scale with number of districts which generally results in negative amenities on any conquered planet and trends to heading that way for any planet with bio-trophies
 
MS Store is in the certification process and will also receive the update shortly.
Is the update for the MS Store coming out today or tomorrow? Because I'm stuck in 0.2, and that updated was downloaded like a couple of hours ago, and I went to sleep 5 hours before the release of 0.3 so... shortly is 24 hours or a random time between today and tomorrow?
 
Les bâtiments de la Ruche Progénitrice ne fonctionnent pas. Construisez le nid de progéniture et j'aurai toujours le modificateur négatif sur mes planètes, y compris ma capitale.

Progenitor Hive buildings aren't working. Build the offspring nest and I still have the negative modifier on my planets, including my capital.
you're all alike ou the same !
 
RETURN THE BEHEMOTH PATH FOR THE WILDERNESS. Or make an option to disable for some multiplayer, if you want some balance. Removing this configuration entirely is very unstellaris.
 
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Honestly i liked the new systems and such (except the lack of a growth chart or something for the pops, i would like to know how fast i get new pops) however, cant even continue as for some reason the game keeps freezing at the start of every month. I got to shut down and restart the game and it happens precisely at the end of each month.
 
Honestly i liked the new systems and such (except the lack of a growth chart or something for the pops, i would like to know how fast i get new pops) however, cant even continue as for some reason the game keeps freezing at the start of every month. I got to shut down and restart the game and it happens precisely at the end of each month.
Upload your save game to the bug report forum. They're going to want to see that one. Assuming you're playing without mods.
 
Has the space fauna point defense bug been fixed?
 
For a singleplayer - only player can decide what is making sense. All restrictions must be logically explained. In this sitation explaining is - "it is already good enough".

Something we as the content team for sure want to re-introduce at some point. But right now the mindlink district is not working for wilderness and it just takes too long. We will investigate a fix once things quiet down!
 
Japanese people have to work 16 hours a day and they do crunch. But sure, praise that nonsense.
That's one heck of a generalization, at least give us some factual data about the Japanese video game industry. But even if you had I wouldn't agree that we either have to serve as game testers or implicitly accept that some poor employees will have to suffer long hours because we don't want to do their (the company) work.
 
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and how about, you know, not selling bugged games? or even better, how about not breaking (mostly) working game with untested updates that take days/weeks to sort out? and this bugged updates come AFTER the game is bought...
If Paradox can get away with giving us the unfinished product for us to test at their convenience then they would be crazy to not use this insanely efficient tactic. The product gets finished earlier and they rack in much more profits. It's on us to not enable them if we don't want that.
 
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That's one heck of a generalization, at least give us some factual data about the Japanese video game industry. But even if you had I wouldn't agree that we either have to serve as game testers or implicitly accept that some poor employees will have to suffer long hours because we don't want to do their (the company) work.
They bringing out patches pretty fast. Whats your problem, really?
 
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