Any balance changes to events that kill x number of pops for Wilderness? I picked an event option that killed 70 something pops in the Purity situation and it completely depopulated and uncolonized a well developed planet because of the weird pop numbers. Also, the final stage of idyllic bloom for wilderness doesn't really work right. The bloom event fires but the trait is never added. The building can't be deleted, so the whole civic ends up pretty terrible (not that it was amazing but I like it).
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