• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Wilderness is pretty unique. It intentionally plays differently than other empires, including being able to build multiple things simultaneously and different design limits on their buildings. One of those differences is that they're able to "spam" more basic buildings than a regular empire can, but can only upgrade one of them per planet past a certain tier.

Can I check that it's WAD that expanding the "city" district doesn't increase jobs of the buildings?
 
LOL. Also hope that Machine Intelligence Virtuality obliterating all Maintenence Drones and Ammenities gets looked at in 4.0.4 too, as well as my buggy tooltips bug report : pray :

But this is looking alright!
yes please... virtuality is unplayable right now, i know that i can just mod my amenities buildings to fix the issue but that shouldn't be the solution
 
Necromancers are soldier replacements that produce Armies, Naval Cap, Physics and Society Research and all existing soldier outputs
Your clarification made me happy, so I went back into my Necrophage build in a new game. Not sure if the Green/Red efficiency bar for jobs is new or not (Guess from the name of the mechanic I had assumed it was whether more or less pops needed to work the job, not how well they are working. Or in other words under/overstaffing vs normal staff and their production numbers!) but I was pleased to note that my Specialist Necroids were acting like they were more pops!..then I got confused when I checked the worker strata and they were less efficient because of their Decadence...but only when working in Energy, Mining , or Food. Soldiers they work normally with no bonus or malus.

I guess I am confused whether the trait is bugged (Because Necros used to be Specialist) or if it has to do with Species Rights? Are some jobs less 'Worker' than others?
 
Wilderness is pretty unique. It intentionally plays differently than other empires, including being able to build multiple things simultaneously and different design limits on their buildings. One of those differences is that they're able to "spam" more basic buildings than a regular empire can, but can only upgrade one of them per planet past a certain tier.
Why cannot their turn into Behemoth?
Why could they do so in release if that was so wrong?
One sponsored youtuber ever used the Behemoth<--- Wilderness as a coolness factor, a selling point, a video title, so was it false advertising?
 
Last edited:
Why cannot their turn into Behemoth?
Why could they do so in release if that was so wrong?
One sponsored youtuber ever used the Behemoth<--- Wilderness as a cool actor, a selling point, a video title, so was it false advertising?
They literally said again and again that there's some issues with the combo they want to fix, after which it gets reenabled again
 
  • 1Like
Reactions:
i only played a bit but switching to other AI empires in 2058 i saw no AI constructing or havong any science lab for example. or having a bigger fleet than me and i did neglect it myself at least somewhat. (thats with scaling on to end game but even on ensign i would like the ai to do more)

*edit*

even worse..

1746624748013.png



this is the strongest AI in the galaxy - most planets have NOTHING. one district, 5 buildings - over all planets that are not the home world.

*edit 2*

some other AI do have more buildings and districts. no clue why some have nothing. Still no lab to be found and no additional alloy production.
 
Last edited:
Youre comparing a physical medium to a digital one. False equivalence.
why it is false? it is a product that is sold, nothing more, nothing less...being digital doesn't change the fact it is being sold as complete, finished product..
if you can't fathom that, then i am sorry for you, because no amount of common reasoning can convince you to think properly about it..
 
  • 1
Reactions:
Out of interest can either a Dev or an eagle-eyed and astute fellow player expand a bit on what was broken and/or what was fixed with:

>Fixed some Unity buildings being broken

Did this affect the Administrative building? I was sure I was seeing much less Unity production than I usually did under 4.0.1 and 4.0.2 games. It seemed to be taking decades to unlock a Tradition tree completely in the early game whereas I'm accustomed to having at least two out by 2220. I wasn't sure if this was purely the result of having taken Crowdsourcing or not.
 
why it is false?
A car is a physical artifact, costing many thousands of dollars and often weighing over a tonne, containing either a highly flammable electrical battery or a storage tank for volatile hydrocarbon fuel, sold to be operated by J. Random Citizen at speeds where a collision with a bystander will reliably cause prompt lethal injury to the bystander.

Design defects in cars can kill people, and post-sale remediation of design defects in a car is generally a gross inconvenience to customers.

It's entirely rational to hold a car to a higher standard than a video game.