so someone put on extra 0 for housing and amenity of luxury residence
wonder how fast this will be fixed
wonder how fast this will be fixed
Yeah, Catalytic void Dwellers used to start with an hydroponic farm, which made sense, because the empire probably wouldn't have made it up to that point without it.Void Dwellers cannot gain farmer jobs except from hydroponic farm buildings, greatly limiting their ability to produce food.
most definitely. hearing about all the major issues has actually turned me off of wanting to play it.Did not have a chance to play it yet but the ammount of "known issues" is making me worried. Maybe a little more time would have been needed...
Leader Adjustments:
- As part of our game pacing and interruption reduction pass, leaders now gain trait selection moments on even levels rather than every level.
- The Under One Rule Luminary still gains leader traits every level.
- Leader positions now have a significantly greater effect on what traits will appear when they level up and gain a new skill.
- Increased the base number of leader traits to pick from on level up by 1. This is intended to reduce the chance of getting exclusively poor trait options without devaluing other sources of leader trait picks too much.
- Added an "Auto Select Leader Traits by Default" option to game settings, which defaults to Off. On game start or if you switch to an empire, it will toggle the setting on the Leaders tab to your selection. In Coop empires, this override only applies when the primary player of the country joins it. Changing the setting mid-game will not have any effect unless you switch countries.
- Leader positions now have a significantly greater effect on what traits will appear when they level up and gain a new skill.
- Adjective leader trait names reverted, for example Inquisitor to Inquisitive
As per the updated wiki, the values are correct: 2500 Amenities, 3000 Housing.so someone put on extra 0 for housing and amenity of luxury residence
wonder how fast this will be fixed
One Vision (nerf): Removed the -10% pop amenities usage
Renamed the Planet Summary tab to Surface
Also, contrary to the normal expectation, machine empires do not get automation buildings..... don't ask....I logged a bug report but dropping this here as a PSA: The otherwise very cool new automation building is bugged in 4.0.1 and scales its upkeep off every single building and district on the entire planet. It will destroy your economy and it's very difficult to spot that this is happening from just looking at the tooltip.
Why Reptilians? Why Linux? How was this discovered? I have many questions.
- There are issues with how the Portraits are displayed for Reptilians on Linux
Overall I feel like playing Void Dwellers in 4.0 is a step back compared to 3.9 due to this, bug with empty systems and catalytic processing starting with -70 food. It makes early game VD once again annoying and unrewarding. Why does every major rework that touches habitats make you want to give up on playing VD until they get a fix some time down the line?Void Dwellers cannot gain farmer jobs except from hydroponic farm buildings, greatly limiting their ability to produce food.
Yeah, they clearly didn't have time to balance out things like the startbuildings of the various types of empires yet. I happened to have a day off and was planning to have a go at it, but it feels still way too much like a beta version to keep playing.A Machine Empire with the Resource Consolidation Origin starts with negative housing and negative amenities.
Empire Focus system needs a toggle. It's intrusive and doesn't belong in a sandbox 4X game like Stellaris except as maybe an optional setting that new players can use as a sort of tutorial. There's a reason Civ VII removed the annoying "Eureka" system from Civ VI that similarly forced players into doing nonsensical tasks to get ahead in tech.
I have a distinct recollection of wondering why, if the change to workforce was for performance, performance didn't improve in the beta which had workforce.The game now gets endgame lag after 40 years