The Wilderness Open Beta has been updated with the following changes today:
Improvement
- Planetary Automation no longer actively tries to keep some civilians around.
- Grown pops now spawn in a default stratum instead of their parents'
Balance
- The Arc Furnace no longer decreases in Mineral output as it increases Alloy output. The stages are now: 1m, 2m, 2m+1a, 2m+2a.
- Updated the broadside stingers to correctly follow the 24-36-48 small slot-equivalency for their weapon slots. The youngest stage now has more medium slots but fewer large slots, while the adult and elder stages only have large slots.
- The Cipher Mauler has given up two of its small weapon slots in exchange for two point defense slots
- 20% of the habitability ceiling reductions from Shattered Ring blockers have been moved to the more easily cleared Ancient Rubble blockers.
- Shattered Ring Origin now starts with two additional Scrap Mining districts.
Bugfix
- Fixed the Controlled Evolution achievement checking you had the pre-BioGenesis genetic ascension. Also made it check that the species that granted the achievement did in fact have genes.
- Fix Slaver Guilds constantly reassigning slaves and never enslaving workers
- Updated the ship role handling of the cosmogenesis biological ships
- Cosmogenesis biological ships can now equip the unique components of the equivalent regular biological ships, excluding growth components.
AI
This is the next round of AI improvements. We have more in progress.- The AI should no longer occasionally just decide to stop building anything and wait for the sweet release of death.
- Reduced the AI's love of hydroponic farms and other static job resource production buildings, and commercial nexuses.
- AI is more likely to build Engineering, Physics, or Society Research modifying buildings if they have a specialization focusing on that research branch on the planet.
- AI Shattered Ring empires will now actually clear their blockers to make use of their other habitable segments. They also favor the techs that are prerequisites for their shattered ring blockers.
- AI Shattered Ring empires will wait a bit longer and space out their colonization of the other segments.
- AI now has a better opinion of housing buildings and will not blow them up as often.
- AI (and automatic tech selection in general) now more strongly favors techs that unlock District Specializations.
- Reduced the "stickiness" of trade and urban designations on planets
- The AI now has a greater preference for Cruisers and Battleships.
- Adjusted AI priorities regarding research and trade targets.
- The AI is no longer quite as gung-ho about Defense Privatization.
- AI will no longer spam amenity buildings if it doesn't actually need them.
- AI will no longer mix unity or trade district specializations with research or industrial specializations.
- AI will now re-evaluate planet designations once per year.
Stability
- Fixed an OOS at reconnect related to the bureaucrat job
- Fix OOS related to Specimens and Exhibits
- Fixed an OOS when a client uses a different language from the host
Performance
- Fixed biomass growth on_monthly being called for non-wilderness empires
UI
- Update Deposits when a blocker is cleared while Planet view is open
Modding
- Add district_limit to buildings
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