We're looking to update again today with the following changes:
We'll look into the Biomass issue you guys mentioned. I suspect it's related to the "new pops start in the default stratum" thing, and they may be getting stuck in a "biomass (processing)" job.
Edit: Added CTD fix, updated spoiler to reflect the preliminary nature of the notes.
Bugfix
- Fixes building limit calculation that was causing incorrect removal of buildings.
- Fallen Empire trade buildings should no longer self destruct
- The Corporate Embassy now correctly gives trader jobs for Worker Coop empires
AI
- Relaxed some restrictions regarding the AI building "flat job" buildings like Research Labs and Foundries.
- The AI will now only build Research Specialization buildings on planets likely to have those types of researchers, but are more likely to do so than before.
- The AI will only build more than two Strongholds on planets with a Fortress District Specialization.
- AI Void Dwellers will now correctly budget alloys towards building Districts.
Stability
- Fix CTD related to specimens
We'll look into the Biomass issue you guys mentioned. I suspect it's related to the "new pops start in the default stratum" thing, and they may be getting stuck in a "biomass (processing)" job.
Edit: Added CTD fix, updated spoiler to reflect the preliminary nature of the notes.
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