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You know if we ever do get Infantry and Artillery... I think now is the time to request voice comments like...
Huh? Oh Yeah! Shooting It.
What? What? FIRING!
Whuddidusay?
Say it again?
*BANG* Whut? *BANG* Kinda busy... WHUT?!? *BANG*
etc
I hear told that Glitch's twin Sister serves in BATTLETECH's Off-map Artillery!

Can you imagine, HBS getting the same voice-actress for Glitch, playing it to the hilt and spinning it with Artillery-isms?

: )
 
I hear told that Glitch's twin Sister serves in BATTLETECH's Off-map Artillery!

Can you imagine, HBS getting the same voice-actress for Glitch, playing it to the hilt and spinning it with Artillery-isms?

: )
That would be a fine frickin soundtrack!

wait! what?!? An EDM/Techno/Rap soundtrack featuring Glitch! ( I do not think Glitch could pull off Rock/Country although I would still pay to hear it )
Grab yer wallets... this could be an insidious path to just throwing money at HBS. Kickstarter style. Outside of PDX :)
 
Artillery and Infantry... the stuff of BATTLETECH Dreams.

I really want to see combined arms in this game at some point. Using a Locust to get up on a ridge and spot for an Arrow IV or some Aerospace fighters? Yes please! If infantry gets added, I'd envision a squad of Battle Armored troopers acting as a single Mech. Kind of like a squad of Zone Troopers in Tiberium Wars (one of my all-time favorite games, which I might end up re-installing today now that I brought it up). I think that could actually work.

Probably not :) It was a total SNAFU; we'd been stood down at the last minute, mortars aimed and loaded, then hurrying up waiting for so long that when the fire order finally came (without any warning, just "second platoon, fire!") it was more or less a total surprise. Got a bit of a hearing issue out of it - not enough to bother me in day-to-day life, but enough that it shows up on testing.

Yeah I've got a pretty decent amount of tinnitus myself. Started with using power tools and going to metal shows as a teenager without earpro (my dad warned me, but I was waaaay too smart to listen to him), continued with all the Army stuff (helicopters and C-130s are the worst). I do my best to keep my ears protected these days, but every now and then on a quiet night I can hear that new instruments have been added to the tinnitus symphony. Like you, it really doesn't affect my daily life though. I just don't notice it when there's background noise.

Never fired one myself, but I've seen (and heard, and felt) them fired often enough. At the firing range, the range officer often put us more-or-less under the trajectory of the 155s only much closer to the target, and had us fire at the same target. I've spent lots of time on my back next to my mortar watching 155 shells whistle by overhead :)

It's fun. I only fired one a few times in some cadet training thing when I was still in ROTC. I think it was the junior/senior summer camp thing at Fort Lewis. Which I guess is at Knox now. You really feel it in your bones. And I do love watching the shells leave the cannon. Same with the 120s.

There's nothing like an AC-130 strafing run on an IED/rocket interdiction mission around your FOB though. They did it at 0300 or so at Kandahar Airfield for the three weeks I was there waiting to go home at the end of the deployment. That first night it was a pretty rough wake-up, but I eventually got so used to it that I would hear the 105mm howitzer and the 20mm Vulcan start up, kind of smile to myself that those boys in the sky were keeping us safe, roll over and fall back to sleep.
 
Greetings Mechwarriors,

I know we aren't too bad yet but please remember to avoid graphic discussion of RL combat.

Thank you
 
Just something I found on Reddit; thought you might want to take a look. It seems like a good idea:

In terms of pilot, an extent, mechcommander 2 did this very well. Shoot a lot, get better at shooting. Get hit a lot, better at dodging, etc. You could also select specialization at every chevron(level gained). So you could dodge more in a heavy then another pilot or could fire heavy weapons better then others. This could tie in well and force people to design mechs around a pilot. What if you pilot was the best with AC2s? Or can manage heat from flamers better then the next pilot?
 
I understand that in the normal passage of the main storyline, there are contracts from Flashpoint and they will not only include the contract on the planets, and the new story dialogue associated with different houses? And in Career mode, there will be just different contracts from Flashpoint, but there will be no dialogue with the Argo team?
 
And to think a couple weeks ago I was on the fence content wise. So glad I went the Season Pass route while it was on sale. This is awesome. So excited for Flashpoints! Thanks for the update Kiva!