I am really looking forward to what you come up with
@HBS_Leshy for Urban Warfare and if what you've shown us already is anything to go off of, I think we are in for a real treat! :> I will ask, who's in charge of weather for this game? It would be awesome to add more weather effects to your beautiful maps
Personally, I'd love to have some thunderstorms, snowstorms, sandstorms, solar-storms and natural hazards; earthquakes, volcanoes, landslides, tsunamis, floods, tornadoes and fires. Oh.. and the ability to play missions at night (seems as it is now that you can start at night but quickly turns to day? Night missions look so sexy.. they're my favorite!

)
Any hints as to how big the urban side of Battletech will be? Will map sizes be the smaller or larger than most we encounter now? How different can we expect Urban Warfare maps to be compared to the maps we have now? I'd just like to say that I think it would be immersive and cool to see civilians running around the map whether on ground or in the air or free falling to their deaths from structures/buildings that get damaged/destroyed (too far?).. just little details to make the player feel like the map is living (or that people are dying? ha.. ha.. :S ).
Anyways, thanks for sharing this diary with us, I really enjoyed it and am eager for more in the future. :> Keep up the hard work, goes for everyone at HBS, I love you guys!
-ZA