Ah well, here is to hoping FTG sparks a few map mods.
The map mods probably will be soon converted for FTG, because the map implementation is the same between EU2 and FTG
Ah well, here is to hoping FTG sparks a few map mods.
Yes with mods that will beready for it and AGCEEP for sure after game release.Ah well, here is to hoping FTG sparks a few map mods.
Indeed, and some under construction are really interesting.The map mods probably will be soon converted for FTG, because the map implementation is the same between EU2 and FTG![]()
Some of them are betas, so we'll try to let them have the game sometime.you could give them the game in advance so they can start moding the maps for game release![]()
from first post said:One oft-requested feature for events is to have the AI chance be coded in the event
Simply that each action can have its own trigger. If the trigger's conditions are not met, the action will not be displayed.
And did I mention that commands can have their own triggers also?
Sweet.Simply that each action can have its own trigger. If the trigger's conditions are not met, the action will not be displayed. This makes it no longer necessary to have multiple versions of the same event for different conditions...