ROM bought and license-built about 100 SM.79B and SM.79JR versus several hundred fighters and light bombers each.
I understand what you mean about the AI not utilizing gearing enough. However, since the AI has no 80 day or whatever wait time before actual construction starts it means less to them. In addition, I often see a few years into the game a long line of production by the AI still producing obsolete divisions because it does not upgrade the line as a human would. Unitl we can figure out how to instruct the AI to upgrade a line in progress, I would prefer to see it unchanged.
AI does always upgrade production line when a unit is finished. If it uses less ic in the begnning for ships it can use more ic for infra and build more modern ships later.
Go froglegs go! Keep up the good work! Hopefully some of this is included in 1.09, if you (and Pang) want it to beThat is most of what I have for now. It has been playtested a lot by me and 2 buddies who join in twice a week for networked play and testing. I currently update the game twice a week with new changes. Right now I am in the process of cleaning up the SEMP USSR surrender events -- which needs some work. My next priority is to legitimately influence the Jap AI to "learn" to recognise weak spots in island defenses and launch invasions with the proper force. I also feel that the German AI following a USSR surrender needs a LOT of work. It seems much easier to "teach" the AI to attack then it is to "teach" the AI to defend.
True, but perhaps the locked divisions are includable at least, considering the stupidity of the AI. Plus the infrastructure lines are certainly includable. And the Pearl Harbour event with the 8 ships being damaged is definitely historic and would help gameplay, Japan needs all the help it can get! And the Pearl Harbour event, at the moment, benefits the US way more then Japan, considering the slider moves the US gets.Most of that appears to be way overmodded to be included in any official patch.![]()
What's the problem there? These events have a purpose and if they are firing too early an adjustment of the triggers is better than anything else. Hint: dormant units counts as active units for the checks made by many events.A new set is online. The most important change is deleting everything in \db\events\ai_reactive.txt. Those events kept on messing up the UK AI.
What's the problem there? These events have a purpose
You should at least keep the reaction ship builds (size 1 should not be a problem there).
Is there an option to add production sized higher than 1 via event?
With the possible exception of ITA those building schemes are for countries where i intend to leave things (mostly) as they are, because they have already been given thorough testing in 1.08.
My bad, i didn't tested 1.08 AI as much as 1.07, but taking Germany as an example, i can still see inaccurate results. They build too many motorized infantry and medium tanks instead of light in pre-war/early war time.
Also, they build too many transport ships, which is a waste of IC IMO.
Isn't historical accuracy preferred for AI vs AI ?
This is WAD. I decided so because of given limitations in AI.
Unless they prepare Sea Lion they are likely to not build more than 10 transports. So if there exists a case of too many transports they only build slightly too much. Given that AI is likely to lose some transports a reserve of those cheap units makes sense.
To some degree, yes. But more import is that AI performs as good as circumstances will allow. AI should be more than a sparring partner to reproduce the historical outcome of WW2. Making Germany able to nuke USA after Bitter Peace seems more important.![]()
I have no idea what limitations You mean. I tested german schemes many times and composition of land forces with (about) 90 INF, 5-7 MOT, 6-7 LARM, 6-8 ARM plus several MNT (which is still not historical BTW) worked just well.
Yes, this is not so important, but still ~10 transport in almost every game is a bit of valuable IC. Can't they just start with 2 or 3 transports already built ?