AI does use naval bombers. This does include Germany and Italy. When how many of them are used does depend on relevant details such as the difficulty setting. In 1942 it is likely to either encounter Naval bombers or have encountered them.
yes the does use naval bombers but that part of the ai have not been updated for years so you are very unlikely to see the ai do anything with them, you will need to look to mods for anyone to have worked on it and see the ai actually become semi competent at using themDo AI use naval bombers? Playing as Britain and neither Italy nor Germany bombed my navy once. It's May 41...
\AODGame.bsc
file from internal build
\AODGame.exe
file from internal build
\scenarios\data\vanguard_1936.bmp
file by PB-DK
If you use Steam:I can use this to upgrade from 1.11? where is the download?
I don't use Steam
When You have searched advanced light tank then in overiew window models this blueprint seems like unknown
View attachment 590127
\db\tech\armor_tech.txt
tech 2090: added "deactivate_unit_type which = light_armor"
tech 2090: removed "scrap_model which = light_armor value = 2"
\AODGame.bsc
file from internal build
\AODGame.exe
file from internal build
\gfx\map\flags\flag_UAU.bmp
file from internal build
\gfx\map\flags\flag_uer.bmp
file from internal build
\gfx\map\shields\shield_UAU.bmp
file from internal build
\gfx\map\shields\shield_UER.bmp
file from internal build
\gfx\skins\ubo\Fullscreen.bmp
file from internal build
\gfx\skins\ubo\Sidebar_a.bmp
file from internal build
\gfx\skins\uer\Fullscreen.bmp
file from internal build
\gfx\skins\uer\Sidebar_a.bmp
file from internal build
\gfx\skins\uer\topbar.bmp
file from internal build
\gfx\skins\ues\Fullscreen.bmp
file from internal build
\gfx\skins\ues\Sidebar_a.bmp
file from internal build
\gfx\skins\upr\Fullscreen.bmp
file from internal build
\gfx\skins\upr\Sidebar_a.bmp
file from internal build
\gfx\skins\ups\Fullscreen.bmp
file from internal build
\gfx\skins\ups\Sidebar_a.bmp
file from internal build
\gfx\skins\usn\Fullscreen.bmp
file from internal build
\gfx\skins\usn\Sidebar_a.bmp
file from internal build
Hello, many thanks and congratulations for finishing AoD 1.12
But I have a little problem, my checksum is XEAV in several tries on a clean AoD 1.11 RKPR installation.
Oh my bad, this was a mere typo. It is of course XEAV.