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AI does use naval bombers. This does include Germany and Italy. When how many of them are used does depend on relevant details such as the difficulty setting. In 1942 it is likely to either encounter Naval bombers or have encountered them.
 
Do AI use naval bombers? Playing as Britain and neither Italy nor Germany bombed my navy once. It's May 41...
yes the does use naval bombers but that part of the ai have not been updated for years so you are very unlikely to see the ai do anything with them, you will need to look to mods for anyone to have worked on it and see the ai actually become semi competent at using them
 
Do you any plans to fix this minor mistake? Text in this window is wrong scale (1920x1080, fullsceen). In windowed mod scale is corret.
1.png
 
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Set 77 is online. This synchronizes with the last version on steam. I uploaded set 77 as a complete patch and hence called it RC1. So this may be the end of 1.12. The checksum is: VRET

Code:
\AODGame.bsc
       file from internal build
       
\AODGame.exe
       file from internal build
       
\scenarios\data\vanguard_1936.bmp
        file by PB-DK
 
I don't use Steam
 
When You have searched advanced light tank then in overiew window models this blueprint seems like unknown
View attachment 590127

The problem does not occur in most languages. Chances are it is specific to the russian languuage which apparently is not fully supported.

Here are the relevant strings:

\config\unit_names.csv: BRIG_MODEL_7_0
\config\models.csv: BRIG_MODEL_AST_7_0
\config\models.csv: BRIG_MODEL_CAN_7_0
\config\models.csv: BRIG_MODEL_ENG_7_0
\config\models.csv: BRIG_MODEL_FIN_7_0
\config\models.csv: BRIG_MODEL_FRA_7_0
\config\models.csv: BRIG_MODEL_GER_7_0
\config\models.csv: BRIG_MODEL_JAP_7_0
\config\models.csv: BRIG_MODEL_NZL_7_0
\config\models.csv: BRIG_MODEL_SOV_7_0
\config\models.csv: BRIG_MODEL_USA_7_0
\config\models.csv: BRIG_MODEL_u19_7_0
\config\models.csv: BRIG_MODEL_u73_7_0
 
Pang, sorry for my post. I solved this issue - \db\tech\armor_tech. Overeview table shows lite armor brigade type in L-A. Unknown string wanted appear if You have searched advanced medium tank. This technology make improved light tank obsolete and don't have new model. You will don't start production ligh armor unit. Tech tankette activate ligh armor unit and if switch command scrap_model on deactivate_unit_type which = light_armor value in advanced medium tank tech it will look correct in overview table. Build light tanks did not disappear.
19.jpg
 
Now i see what you mean. And yes, there is simple way to fix it. It is only "deactivate_unit_type which = light_armor", though.

Set 78 is online. The checksum is TTBV.

Code:
\db\tech\armor_tech.txt
        tech 2090: added "deactivate_unit_type which = light_armor"
        tech 2090: removed "scrap_model which = light_armor value = 2"
 
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The patch is complete. Users of steam can use it directly via steam. The rest can download it from the first post in this thread.

The changes relative to set 78 are listed below:

Code:
\AODGame.bsc
        file from internal build

\AODGame.exe
        file from internal build

\gfx\map\flags\flag_UAU.bmp
        file from internal build

\gfx\map\flags\flag_uer.bmp
        file from internal build

\gfx\map\shields\shield_UAU.bmp
        file from internal build

\gfx\map\shields\shield_UER.bmp
        file from internal build

\gfx\skins\ubo\Fullscreen.bmp
        file from internal build

\gfx\skins\ubo\Sidebar_a.bmp
        file from internal build

\gfx\skins\uer\Fullscreen.bmp
        file from internal build

\gfx\skins\uer\Sidebar_a.bmp
        file from internal build

\gfx\skins\uer\topbar.bmp
        file from internal build

\gfx\skins\ues\Fullscreen.bmp
        file from internal build

\gfx\skins\ues\Sidebar_a.bmp
        file from internal build

\gfx\skins\upr\Fullscreen.bmp
        file from internal build

\gfx\skins\upr\Sidebar_a.bmp
        file from internal build

\gfx\skins\ups\Fullscreen.bmp
        file from internal build

\gfx\skins\ups\Sidebar_a.bmp
        file from internal build

\gfx\skins\usn\Fullscreen.bmp
        file from internal build

\gfx\skins\usn\Sidebar_a.bmp
        file from internal build
 
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Hello, many thanks and congratulations for finishing AoD 1.12

But I have a little problem, my checksum is XEAV in several tries on a clean AoD 1.11 RKPR installation.