Not sure what your point is. I didn't think that was related to this specific issue.
My install was broken; as to how or what the effects were or why it was broken. Who cares? It was fixed by reinstalling.
I
was sugesting that the bonuses at highest levels can lead to unrealistically large economies.
Much better would be to tweak the ALLIES or AXIS difficuty settings (within the CSV file) - if they work, and that was what I was asking.
Turns out they do work. I've just tested it..
If you want to give all the (eg.) Axis members a bonus to combat or movement speed etc, you can changes the values in the difficulty.csv file - leaving economy values etc intact.
I also noticed the crazy build settings for the UK AI (whilst I was checking economies).
-No strategic bombers, in fact, no aircraft at all apart from interceptors.
-The only army brigade attachments it gives is artillery. Just standard artillery.
-It doesn't produce any standard infantry - just marines. In fact, marines are the ONLY infantry it will produce (apart from Motorised infantry, which it produces loads of).
-No paras in there - yet it has them as a research priority.
Very odd..
edit..
Just checked some other countries - compared to 1.09 - and it looks like their AI build options are quite limited and dont bear much resemblance to history.
In the 1936 AI, Russia's (1.12) main build focus is
Mountain troops vs (main build focus of) Infantry in 1.09.
Germany (1.12) 1936ai doesn't have 'tanks' in their build list. Just motorised and a few HQ units.
Am I reading this correctly? I've checked the German troops in a save game and it's almost all Motorised units; apart from I guess the other unit types that would have been there at game start. Do these files get used depending on the 'date' of the game?
Any idea why the changes were made? It really changes the force makeup's of the major powers..