I have a really bad impression that it's not just prioritizing new content over bugs.
HOI4 releases 1 big DLC/year and 1 small country pack per year for the past 3 years, which are done by separate teams.
I have a hard time believing that the 1 big DLC takes 52 weeks*40 hours*1 developer = 2000+ hours to develop. In reality there are multiple developers.
Is it reasonable to believe that Gotterdammerung or Trial of Allegiance took (assuming 3 devs) 6000+ hours to develop?
Saying "QA and balance checks take up the time" doesn't fly; the bugs observed are very frequently too obvious (even though I am sure some unknown ones got caught before release).
I would argue the HOI4 dev team needs an audit from upper management or external consultants on where the paid time is going.
It seems to me that the amount of output is clearly not on par with other dev teams (EUIV, Stellaris, Victoria 3, CK3),
Bug fixing seems to simply be something that is foregone to get the main product (major DLC) delivered every year to avoid bad questions.
When the real problem is likely the underutilization of existing resources.
The argument that "DLCs pay for bug fixing" I have heard since 2016, and on the opposite, it seems that bigger and more influential bugs started mounting as time passed by.
HOI4 releases 1 big DLC/year and 1 small country pack per year for the past 3 years, which are done by separate teams.
I have a hard time believing that the 1 big DLC takes 52 weeks*40 hours*1 developer = 2000+ hours to develop. In reality there are multiple developers.
Is it reasonable to believe that Gotterdammerung or Trial of Allegiance took (assuming 3 devs) 6000+ hours to develop?
Saying "QA and balance checks take up the time" doesn't fly; the bugs observed are very frequently too obvious (even though I am sure some unknown ones got caught before release).
I would argue the HOI4 dev team needs an audit from upper management or external consultants on where the paid time is going.
It seems to me that the amount of output is clearly not on par with other dev teams (EUIV, Stellaris, Victoria 3, CK3),
Bug fixing seems to simply be something that is foregone to get the main product (major DLC) delivered every year to avoid bad questions.
When the real problem is likely the underutilization of existing resources.
The argument that "DLCs pay for bug fixing" I have heard since 2016, and on the opposite, it seems that bigger and more influential bugs started mounting as time passed by.
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