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Heliocon

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Apr 22, 2009
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Hi everyone, and especially devs at paradox, I have and will pay out in this post 1. How the team that works on imperator has a once in a lifetime opportunity to build upon imperator and make a game that would be by all accounts an outstanding acheivment, so bare with my as I lay the groundwork. I apologize for the walk of text!

I am editing this because of some of what I feel is misunderstanding and blowback: we already have systems where family interests don’t align with the state, we should expand this at the least so that we have internal dynamics where families compete and governors for an example don’t necessarily have the same motivations as the central state. In this historic period the focus was many times on the accrual of family wealth and power, we have many examples of Roman governors acting in their own interest without restraint from the central government. Implementing this multi tiered system with the possibility of playing at the level of a family I think would add a lot of dynamism and depth to the current systems.

Currently in imperator you play as the nebulous spirit of the nation, actions you take are assumed to be guiding your nation from a detached level. However paradox has created two other systems, a population and class interest system similar to Victoria, and a barebones character system which could be so much more. So my next question is how can we utilize both these systems and tie them together in a compelling way that would bring so much more value to the experience.

The answer is relatively simply, have the current game mode, and have a game mode much more in line with crusader kings but utilizing the same systems as the core game.

Let me give an example from the very top to bottom: say you start as a low standing character in From a patrician background. You goal is to work your way to to either become famous an accomplished enough to found a new family, or to be adopted into existing one. This would mean you would need good attributes and position to leverage them in to achieve monetary wealth or political influence until you can establish the family or adopted. You might be a governor, and as governor you can enrich yourself or stand out as a great administrator, or you might as they historically did conquer local territories in the province for Rome. You would be rewarded for this as the current system allows and be given an estate and further political position as compensation. While there you could worm your way into a family or attempt to undermine another one.

Once you are in a major family we see the first shift, because now it’s about the power dynamics between families - for example lobbying and finding over various offices and government roles that are given out by the family head or by the senate. So building relationships with the head of family and members of the senate or government can secure you profitable positions. At this point you are trying to accrue power to become the head of the family.

Once that is achieved the game continues but now you are a major internal power representing your families interests and counter balancing other families power grabs. You might cement power and be able to acquire enough resources to build for a revolt, maybe even a revolution if you are populist. If you have autocratic leaning s maybe you want a an autocratic republic that’s only accessible to a few. You can now interact with another layer already exiting and that is the pop system. You could build support for policies or your rule by sponsoring and have support within the nobles, citizen or even freemen for a populist. Cementing regional power would give you a wedge to make changes.

There could also be the case if you are part of a conquered nation, you could work within to form separatist alliances waiting for when they can make their brake for independence. Or alternatively, you could be a integrated family fighting against those interests - if you don’t decide to make your power base in a new conquered area, because you could go local and use that to your advantage.

You certainly have a strong interest in stopping dictatorship, unless it’s you of course! So playing the counter balance until it’s your time to shine would be great! During this period you would be interacting with the macro wider world by lobbying for a government policy position, for example invading Greece and maybe leading the army, because if you manage to gain loyal legions and have enough allies, you could topple the republic yourself! The last step would be where you play as the nation as imperator currently is, but there is always the chance that you could lose your grip on power!

That being said it would be great to have this mode in addition to the current one.



TLDR: there is a great opportunity here to make big and meaningful additions to the game snd make it the star of paradoxes catalogue by implementing a dual play system for the nation and the character something it.
 
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Very interesting proposition but this is a completly different game that will need a total rework of I:R.

I am not against CK3 in ancient rome, but I:R is an empire building game and I like it.
 
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The answer is relatively simply, have the current game mode, and have a game mode much more in line with crusader kings but utilizing the same systems as the core game.

Even if this was technically simple - which it isn’t in my opinion - adding a new game mode would up-end a lot of the mechanics of the core game from a game design perspective.

[...]a barebones character system which could be so much more.

It’s easy to agree with this, but as a reader I can read many different things into it.

From my perspective, the system isn't that bare-bones. The bones are just a bit brittle. The system needs some calcium. Tweaks and balances.

The game has very good peace-time gameplay, it just needs to scale better.

Thats why I made a mod for tweaking powerbase, loyalty and related character scheemes.
 
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I won't lie, I think that "Imperator Kings" was the best game that never was. I was really thinking that Paradox would go to it after CK2 and before imperator was announced rather than go for a CK3 so soon after its predecessor.

So although I like your idea I think that imperator is whole different game. In any case I would like to see a lot more detail going into the characters. Especially if you are playing a Monachy characters matter a lot.
So the game could borough some mechanism from CK without loosing its focus.
For example you could have a pre conclave education system. A bit more events for characters that are actually impactfull (rather than being notified that some random guy wants to steal 40 gold for another random guy and for some reason you would like to stop him). You could have more options to interact with prisoners. An easier time to recrute characters from other tags (that was something that happened a lot in the time period).
Also you could have some mechanisms that are more fit for this time period and thus are not present in CK, for example exchange of hostages. Rome use to take important hostages from defeated enemies (usually a prince or the son of some tribal chief) so that he would be raised by them and become romanized and pro roman in that way.
 
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Maybe I´m a little bit biased, as I do not like CK very much, but I do not think i would be the best to try improving a game by making it more similiar to one that already exists. Especially in this case, since CKIII is the only paradox game newer than I:R. So if someone would play I:R for the new mechanics you suggested, the person would switch to CKIII eventually, since their character system is more sophisticated and will probably even be expanded further, since this is the core quality of CKIII.

And I also think your suggestion would be most benificial to big and civilized countries, as they would provide more options for your intended new mechanics leaving the small tribes again at a disadvantage. And in my opinion the civilized and bigger countries are in a decent spot right now, but the tribes definetly require some love first.

And a last personal thing: right now I:R lets me play the game in a way, where I only need to spend a little bit of time taking care about my characters and do fine. If I want to spend more time optimizing them, this is also possible. Your suggestions would turn excessive character handling into a necessity. Please don´t CK my I:R!
 
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Why do people keep pushing this stupid "make Imperator a character focused game" agenda? If you want that go play the overly simplified CK3 which I can literally set to max speed and walk away from my PC and nothing would have happened. The game gutted everything related to Grand Strategy for the sake of bombarding brainlets and unemployed role-playing YouTubers with short attention spans with shiny events and animations for the sake of meaningful country management that actually existed in CK2. Severely limited buildings, time-gated technology, buildings tied to the stupid time-gated technology, no fleets, dumbed down warfare, ALL of economic development is dumbed down to a single stat (development), I could go on and on.

Imperator's focus is right where it should be - a civilization builder and it has very good mechanics to match that. As a result it is the game with the best gameplay during peace - you always have something to do rather than sitting and waiting for the next war.
 
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While I agree with a lot of the comments, I do feel many of the sub systems are in place. I love that paradox games have differences in how they are framed, I feel this would add by fleshing out the internal politics while also opening new avenues with adjustment to existing systems. If we really want grand strat only, then there isn’t a good reason to have these character systems in place. the ancient world was a different beast to a game like eu4, it had a mix of personalities and characters, infighting and conflict in many ways similar to the feudal period, but much of it revolving around controlling the state apparatus. I am NOT advocating into turning this into CK3 - I want a much more macro perspective, hence why playing as a family etc and having the tension within republics etc. you could use similar system with tribes too, where there are internal factions some of which may be wanting for example sedentary and state building initiatives and others who are opposed to it. I also think these systems would add a level of dynamism we already have, and was common in this period. For example what happens if a governor acts in their own interest and wants to expand, the ability of the state to encourage or restrain that is of vital importance.
 
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