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Oct 5, 2011
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Is it possible to create Medieval mod?
What do you think?

Do you think that will be able to transfer action in 13 century?


Some of my ideas for convert (- become) :
land fort - city walls
coastal fort - port towers
infrastructure - roads
tanks and other armored troop - cavalry
land troops - soldier (peasant, warrior, city guard, ....)
brigades - weapon (sword, axe, spear, bow, crossbow,... )
air troops - catapults, ballistas ,...
oil - food
fuel consumption - food consumption
money - gold
tech teams - architects, musicians, scientists, mathematicians, engineers, inventors, anatomists, geologists, cartographers, botanists and writers, ....
tech - complete new for 13 century

Game will be based on manpower, that will be most important. Unit will create fast but they will cost many manpower. All nations have only one national province because rebels is characteristic for that time. Many rebels and for unit regeneration will needed many manpower. Empires will rise and fall quickly. Conquer will be very hard. I think that balance for unit will be good. Example, units with spear will have good hard attack and he will be good for cavalry (before armored division).

What do you think about this idea? (sorry for my bad english)
 
We got Crusder Kings for that, but I'm sorry it's impossible.
 
It's probably possible, but it would be a ton of work. You'd also, to use a pretty terrible metaphor, be trying to turn a goat (i.e. DH) into a chicken (i.e. CK), when the farm across the road has a perfectly good chicken for sale. DH would model the middle ages pretty terribly, so it’s really not worth the effort.
 
I will try ;) Some picture of start modding:

(1350 year)
mm1b.jpg


mm3h.jpg


mm2ot.jpg
 
CK/Medieval 2 Total war are better engines for such a game.

There's really no reason for using this game engine for such a game.
 
@djukarbc: I agree with Limith when you are going to make a historical mod. That wouldn't be possible (or a bad representation). Also you would get into serious problems to make the world map or to fill cabinets or to find enough leaders... You should think about a 'story' of your mod. E.g. you could crossing timelines: The countries developed historical but the Medieval still exist. Or: Europe kept in Medieval, America wasn't colonized...
 
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I remember all sorts of such adaptation in the times of EU1/EU2 when there were many great ideas and all those era-specific games didn't exist. Although some makeovers are possible (I enjoyed giving a hand in creating a medieval times mod for For the Glory), IMO medieval mod for DH goes a bit too far ;)
 
Interesting mod!

It is a bit off topic, but I would like to see also an "allstars" mod. For example, France has Napoleon, Richelieu, Philipp II, du Guesclin and other French "heroes".
 
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Maybe a Medievalish world, but with Early 20th century technology and some modern themes...

Knights with tanks, and wars between Feudalists and Socialists....I think I just got a great idea for a mod. :cool:
 
make no sense because . during medieval times there was no fronts. armies just meet and destroy each other on years basis. simple old noble battles not exploits of all kinds
 
I would rather try to make a steampunk mod in your place. It would probaply move the theme set up hunderds of years earlier whilst you would still be able to use the modern techs.
 
I dont understand why ppl keep saying there is no reason to make a HOI medieval mod

of course there is reason, first, dont even mention Total War series, that is a complete different game compared to Paradox titles and more micro control rather than grand strategy; second, all the Paradox medieval titles such as crusader kings, Europa Universalis, even Victoria (not really medieval) have very poor simulation of combat, you throw in a bunch of troops and throw dices and done.The combat system of HOI, imo, shall be applied to all other Paradox games cause it is awesome. Similarly the diplomacy system of EU shall be applied to all others, and the economic system of Victoria to all others
 
The thing is, warfare in 1941 was very, very different from warfare in 1341. Armies could survive by pillaging and raiding villages in the area so supply lines weren't nearly as important as they are in WWII, battles were much smaller, and there wasn’t any front the way there is in HOI. HOI's battle system really doesn't model warfare very well until near the end of the Victorian era and thus should not be applied to any time before then. While it’s true combat in Vicky and EU3 (I don't mention CK2 because the development diaries make it seem like the combat system is going to be much better) is pretty abstract, throwing in HOI's combat system does the time period even less justice. Note that I'm talking about the combat system only; all things political and economic are going to end up being terribly represented as well.
 
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