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Fully appreciated, I'm a currently using your map in my mod as it is really good, I hope it's okay. I follow your work with a lot of curiosity :)
 
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Fully appreciated, I'm a currently using your map in my mod as it is really good, I hope it's okay. I follow your work with a lot of curiosity :)
Thank you! I am very grateful! You will use russian map?There are no major flaws now, except for the possibly too sharp look in lightmap 4 and the visible gaps between the shots - my mistake was that they were too detailed. Of course, the quality does not reach the original, but I try to make it look good.
 
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A path has been found that allows you to remove all stitching between sheets - now the topographic base looks solid. And that means editing E3 is nearby
12.jpg
 
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After all the updates, the appearance of layers 2 and 3 did not suit me - the main difference is the clearer sea borders in the original DH map. Mine are very faded and it is not comfortable to play at sea. I decided to do it like in the original: I tried to extract the borders for a long time, and in the end, as usual, I did everything manually. I managed to tear out the sea borders and apply them to lightmaps 2 and 3. How this will be in the game is not yet clear.
1.jpg

Black color is applied to the borders, perhaps to reduce the contrast, it will need to be softened.
 
Major naval update. Naval zone borders are clearer and have different thicknesses in zoom 2 and zoom 3. Added black outlines for Okinawa, Malta, etc. Removed all rectangles from zoom 4 (except Singapore) to better match the original map.
1.jpg

2.jpg
 
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Thank you! I am very grateful! You will use russian map?There are no major flaws now, except for the possibly too sharp look in lightmap 4 and the visible gaps between the shots - my mistake was that they were too detailed. Of course, the quality does not reach the original, but I try to make it look good.
I'm using some layers for the relief ad overall look but not russian translations as I don't read cyrillic alphabet sadly.

Btw you posted on another topic (general map improvement) a guide in Russian to modify the map, with the help of AI I'm working on an english translation. I'd like to post it on the forum when it's ready if that's fine by you. It's honestly a pretty clear guide for something that is so complicated.

Thanks for keeping the map updated !
 
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I'm using some layers for the relief ad overall look but not russian translations as I don't read cyrillic alphabet sadly.

Btw you posted on another topic (general map improvement) a guide in Russian to modify the map, with the help of AI I'm working on an english translation. I'd like to post it on the forum when it's ready if that's fine by you. It's honestly a pretty clear guide for something that is so complicated.

Thanks for keeping the map updated !
You mean you use lightmaps 3 and 4 from here? Very interesting, I thought it would not be so interesting for western players. Of course I can create lightmap 2 in english, with my topographic base, but it's all in the original map. I'm glad you decided to translate it! Please download the guide again! I updated it - the chapter Decompiling the map was changed. You can use it as you like.
 
wow, only if we could get lightmap3 without borders...

do you figure a way to change them over the topography? in the guide it seems they did but i cannot understand how
 
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wow, only if we could get lightmap3 without borders...

do you figure a way to change them over the topography? in the guide it seems they did but i cannot understand how
I was a bit hasty about the performance, everything is fine. The discovery is that the image can be compiled immediately for a certain map level. You can compile lightmap 3 - in the setting file, simply change the height and width to 468 and 90 instead of 936 to 360.
Map sizes (from information):
Lightmap 1: widht - 936 height - 360
Lightmap 2: widht - 468 height - 180
Lightmap 3: widht - 468 height - 90
Lightmap 4: widht - 234 height - 45
But you can't delete the borders in lightmap3 without destroying the topographic base. You definitely need to re-create the topographic base - the land one for sure.
About dashed border - this is a vector object and it is impossible to draw it in CorelPhoto Paint, first you need to prepare it in CorelDraw.
 
Increased RAM to 64 GB. Now with satellite base and large raster images it began to work much better. Performance has increased significantly. Mapmaker began to work with very fast speed (item 2 and item 5). Also found an error on the map:
1.jpg
 
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Increased RAM to 64 GB. Now with satellite base and large raster images it began to work much better. Performance has increased significantly. Mapmaker began to work with very fast speed (item 2 and item 5). Also found an error on the map:
View attachment 1308967
Fixed it and added a link to a map with improved terrain (ETOPO60) in first post. The Etopo15 revision has even more detailed terrain, but it might not be worth it due to its very large size and poor optimization when compressing to the HOI2 world size.
I also added a MapUtility tutorial translated into English. I hope there are no critical errors, I translated it through DeepL
 
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