I've been watching quite a lot of streams and youtube videos recently and feel generally giddy about the upcoming release. Here is a list of several obscure mini-features and UI conveniences that are not as obvious as we hoped they would be and may be useful to you all when the game releases:
Hope this is useful to you! Will keep updating this if I think of something else. For the people that already have early access to the game or have been watching videos - feel free to add your own!
- Dome filters - accessed by the first button in any Dome infopanel. Used for management of automatic migration between Domes and desired Dome population. Can also be used to inspect the traits of the Colonists within a Dome.
- Inspecting citizens by trait - accessed by double-clicking on a trait name in the Dome filter UI. Citizens with the selected trait within the Dome are cycled through buttons in their infopanel.
- Managing all buildings of the same type - many infopanel buttons allow CTRL-click for changing the setting for all buildings of the same type in the colony (e.g. for managing priority). Salvage is a deliberate exception.
- Heavy workload - toggled by a button next to the workshift of a building staffed by colonists. Heavy workload increases building performance, but inflicts Sanity and Health penalties.
- Building upgrades - clickable icons located at the top right of the infopanel when available.
- Customizing Universal Storage - accessed by clicking on the Basic/Advanced resources section. Forbidding Fuel and Food in some storages may be a good idea.
- Encyclopedia Feature - accessed from the in-game menu. Although rule articles there are not comprehensive, they can be useful for beginners.
- Change skins - available at the bottom of the infopanel of some units and buildings. Can be fun for players who like decorating and customizing their colonies.
- Pin/unpin - again, available at the bottom of the infopanel. Useful for keeping track of your favorite buildings and colonists.
- Cycle visual variants - use [ or ] during placement of decorations and some buildings to explore different visual variants for them.
- Custom transport loadout - when selecting the resources to load on a transport, CTRL-click to add 5 units of a resource, right-click to confirm
- Photo mode - accessed from the in-game menu. Awesome for taking cinematic screenshots without the pesky UI.
- Rocket automated mode - accessed from the infopanel. Activate to make rockets launch automatically when they are refueled and fully loaded with Rare Metals.
- Rocket forbid exports - accessed from the infopanel. Activate to forbid the export of Rare Metals in the particular rocket (in case you want to stockpile them for Electronics).
- NEW: Close work and residential slots - done by right-clicking on them
- NEW: Power/Life support networks are less prone to failure when they are smaller
- NEW: Place multiple buildings of the same type - hold Shift while placing
- NEW: Rotate buildings when placing them - push middle mouse button or use R and T
- NEW: New technologies are highlighted in the research UI until you rollover the mouse pointer over them
- NEW: Start researching a tech immediately instead of adding it to the queue - CTRL+left-click over the research icon
- NEW: Service areas of drone controllers are customizable. It may often be more efficient to reduce some service areas - drones will work much faster when they don't have to travel far.
Hope this is useful to you! Will keep updating this if I think of something else. For the people that already have early access to the game or have been watching videos - feel free to add your own!
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