I love the approach to research that it sounds like Stellaris is going to have (I'd be a fan of card-based style research in EU4 as well - sure, we all know what was going to be developed, but people at the time didn't - but that's another part of the forums altogether
), but one thing in the Q&A that got me slightly concerned (only slightly
) was a comment that "three medium-sized empires might research things as fast as one big one".
One of the things that most 4X games do very badly (and I can't comment on Distant Worlds about this, but it's deffo the case for Gal Civ III, Civ (any), Endless Space and many other strategy games) is the scaling of research. Research generally has a large degree of 'diminishing marginal return', such that relatively small countries (take Australia, for example) can be quite competitive in many or even most fields with much larger ones. The big difference tends to be research that takes large capital investments (think, in a historical context, space exploration, or something like the Large Hadron Collider) - but the stuff that doesn't really only needs a relatively small number (rather than proportion) of critical thinking capacity to develop. You can make that critical thinking capacity larger, and it will make things develop faster (and often increase the breadth of development, rather than how far along the tree things can be developed).
This is doubly important from a gameplay perspective, as if larger empires (somewhat unrealistically, unless the empire is made up of hive minds that have synergistic benefits to linking in more population/thinking units
) naturally research substantially faster than smaller empires then it will reinforce the strength of already large empires, making the end game less interesting.
If, instead, things like culture, and government and economic structure (and how much effort can be put in by a player to developing a culture of research and institutional capability in that culture) were a more important element in tech than simply throwing more money/pops at the problem, it would open up the possibility of large late-game empires bumping into small, but technologically powerful, empires, and what-have-you.
It may already be planned like this, or the above may sound silly, in which case please ignore
.
One of the things that most 4X games do very badly (and I can't comment on Distant Worlds about this, but it's deffo the case for Gal Civ III, Civ (any), Endless Space and many other strategy games) is the scaling of research. Research generally has a large degree of 'diminishing marginal return', such that relatively small countries (take Australia, for example) can be quite competitive in many or even most fields with much larger ones. The big difference tends to be research that takes large capital investments (think, in a historical context, space exploration, or something like the Large Hadron Collider) - but the stuff that doesn't really only needs a relatively small number (rather than proportion) of critical thinking capacity to develop. You can make that critical thinking capacity larger, and it will make things develop faster (and often increase the breadth of development, rather than how far along the tree things can be developed).
This is doubly important from a gameplay perspective, as if larger empires (somewhat unrealistically, unless the empire is made up of hive minds that have synergistic benefits to linking in more population/thinking units
If, instead, things like culture, and government and economic structure (and how much effort can be put in by a player to developing a culture of research and institutional capability in that culture) were a more important element in tech than simply throwing more money/pops at the problem, it would open up the possibility of large late-game empires bumping into small, but technologically powerful, empires, and what-have-you.
It may already be planned like this, or the above may sound silly, in which case please ignore
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