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unmerged(4594)

Former EU2 Bugfixer
Jun 27, 2001
1.002
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Diplomacy FAQ (to be moved to FAQ forum)

Enjoy!

Note, VKV is not active with EU2, anymore. Ask questions in the general discussions, and perhaps engage a moderator if necessary.
 
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Part 1 : War and treaties

War, Peace and Treaties (RM, Vassals, etc.)

Declare War

Pre-conditions
- Not in the same alliance
- Target country does not grant your country Military Access
- Not already at war
- Stability > -3

Post-conditions:
- We are at war with the target country and its allies that have chosen to join the war
- We can ask our allies to join the war. If an ally dishonours our alliance (i.e. refuse to join the war), it is removed from the alliance and your country (and not other remaining allies) gets a 6 months temporary Casus Belli against it.
- We are able to offer peace to the target country or to one of its allies.
- Break existing Royal Marriage
- Bug: Not documented: If the target country has a stability level less than 0, then it gains 1 stability.
- Bug: Should revoke any Military Access given to target country or its allies that join the war.

VP when accepted: Variable
Relation change when accepted: Variable

Documented stability hit (cumulative):
- Same religion: -1
- No Casus Belli: -2
- Relations > 150 : -2 or Relations > 100 : -1
- Royal Marriage exists : -1
- Target country is our vassal: -3
- A peace treaty for less than 5 years exists: -5

Offer Peace
Note: Wars can end with a White Peace after 36 months of inactivity if no provinces are occupied.
Note: For peace negotiations, the Alliance Leaders are not the countries that initiated the alliances but the country that declared the war and the country that was declared war upon.
If you are the Alliance Leader, you can negotiate as Alliance Leader (i.e., for all countries inside your alliance) or a separate peace for your country only. Similarly, if the target country is the enemy Alliance Leader, you can negotiate with it as the enemy Alliance Leader (i.e. the treaty covers all countries of the enemy alliance) or a separate peace with this country only. To change the role, click on the shields of the countries on top of the first Peace Resolution dialog where you can choose among "Demand tribute", "No tribute" or "Offer tribute".

Pre-conditions
- To be at war with the target country

Post-conditions if accepted:
- Your country is not at war with the target country.
- If you negotiated as the Alliance Leader, your allies are not at war with the target country either.
- If the target country negotiated as Alliance Leader, you (and your allies if you were the AL) are not at war with the target country's allies.
- A truce of five years (and one month, but this is a bug) is present between the countries that signed the peace treaty. If you declare war to a country while you have a truce with it, you will suffer a -5 stability hit. You also can't embargo a country while you have a truce with it.

Post conditions if refused:
- If your proposal was very generous (i.e. several % under your victory score), the target country may lose 1 stability point.

VP when accepted: Variable
Relation change when accepted: Variable
VP when refused: Variable
Relation change when refused: Variable

Duration of agreement: Truce last for 5 years.

Documented stability hit: 0 (Variable if annexing another country)

Offer Royal Marriage
See also "Break royal ties"

Pre-conditions
- Target country is not a vassal of another country (they can't have RM)
- Share the same religion
- Exception: Orthodox countries can offer RM to all Christian countries
- Bug: No restrictions for countries with new religions (Buddhist, Hindus and Confucian). They can also be offered RM from Moslems countries.

Post-conditions if accepted:
- Your country has a Royal Marriage with the target country

VP when accepted: +2
Relation change when accepted: +15
VP when refused: +0
Relation change when refused: -4

Duration of agreement: 25 years

Break Royal Ties
See also "Offer Royal Marriage"

Pre-conditions
- Your country has a Royal Marriage with the target country

Post-conditions:
- Your country doesn't have a Royal Marriage with the target country anymore.
- Bug: In rollover but not applied: All other alliances with that country are broken as well.
- Bug: In rollover but not applied: Give a 1-year temporary Casus Belli to target country against your country.
- Bug: In rollover but not applied: Greatly impair our relations (relations unchanged)

VP when accepted: -5
Relation change when accepted: -0 (bug)

Documented stability hit: None.
Actual stability hit: -1

Offer Vassalization
See also: "Annex", "Cancel Vassalization"

Pre-conditions
- Have a Royal Marriage with target country
- Be part of the same alliance
- Have 190+ relations (Note: No need to have good relations since a long time, that kind of information is not part of a saved game...)
- Have the same religion

What influence the decision of the target country: (to be confirmed)
- Your monarch DIP skill
- Your stability
- Your current relations with it
- The relative sizes of your two countries (if your country is a lot bigger, this help)
- Your badboy level

Post-conditions if accepted:
- The target country is now your vassal.
- All Royal Marriages of the target country are cancelled at no cost and no new RM is possible.
- You will earn one half of your vassal monthly province tax income (see economic FAQ)
- The target country can only enter alliances with its suzerain
- The target country still can declare wars.

VP when accepted: TBD
Relation change when accepted: TBD
VP when refused: 0
Relation change when refused: -30

Duration of agreement: 50 years

Documented stability hit: 0

Cancel Vassalization (1)
See also: "Offer Vassalization", "Annex"

Pre-conditions
- The target country must be your vassal

Post-conditions:
- The target country is not more a vassal of your country
- The target country has a 1-year temporary Casus Belli on your country.
- Bug: In rollover but not applied: Break all other alliances (does not break military alliance at least)
- Bug: In rollover but not applied: Greatly impair our relations (relations unchanged)

VP when accepted: -5
Relation change when accepted: -0 (bug)

Documented stability hit: None.
Actual stability hit: -3

Cancel Vassalization (2)
See also: "Offer Vassalization", "Annex"

Pre-conditions
- Your country is a vassal of the target country

Post-conditions:
- Your country is no more the vassal of the target country
- The target country has a 1-year temporary Casus Belli on your country.
- Bug: In rollover but not applied: Break all other alliances (does not break military alliance and RM at least)
- Bug: In rollover but not applied: Greatly impair our relations (relations unchanged)

VP when accepted: -5
Relation change when accepted: -0 (bug)

Documented stability hit: None.
Actual stability hit: -3

Annex

Pre-conditions
- The target country must be your vassal for a least 10 years.
- Your country must have 190+ relations with it.

What influence the decision of the target country: (to be confirmed)
- Your monarch DIP skill
- Your stability
- Your current relations with it
- The relative sizes of your two countries (if your country is a lot bigger, this help)
- Your badboy level

Post-conditions if accepted:
- All provinces of the target country are transferred to your realm
- All armies and fleets of the target country are transferred to your country (they stay where they are)
- Bug: Not documented: Give a 2-years temporary Casus Belli against your country to all countries with -150 or less relations with your country.

VP when accepted: +20
Relation change when accepted: N/A
VP when refused: -50 (or -100 if vassalization is broken, to be confirmed)
Relation change when refused: -0

Documented stability hit: Your stability can increase if the target country has a higher stability than your country.

Note: Annexing a country may increase your badboy dramatically.

Also note: The following observations are from the French Forum:
* A common border is necessary.
* You must be allied with your vassal given that you can't offer annexation to a non-ally.
* You need to be of the same religion between the Reformation and the Edict of Tolerance.
 
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Part 2: Military Access

Military Access

Ask for Military Access

Pre-conditions
- Your country doesn't have already military access through the target country.
- Bug: Not documented: Your country is not at war with the target country.

Post-conditions if accepted:
- Your armies can enter the target country provinces, and your fleets can enter the target country ports.

VP when accepted: +0
Relation change when accepted: +0
VP when refused: -0
Relation change when refused: -0

Duration of agreement: Unlimited (bug?)

Documented stability hit: +0

Cancel Military Access
See Also: Ask for Military Access, Revoke Military Access

Pre-conditions
- Target country grants your country Military Access
- None of our troops is in target country's province
- None of our ships is in target country's harbour

Post-conditions:
- Our troops are not able to march through other country's provinces anymore
- Our ships are not able to enter other country's harbours anymore

VP when accepted: +0
Relation change when accepted: +0

Documented stability hit: 0
Actual stability hit: -1

Revoke Military Access
See also: "Ask for Military Access", "Cancel Military Access"

Pre-conditions
- Your country has granted the target country Military Access

Post-conditions:
- The target country doesn't have Military Access to your country anymore
- The target country gains a 1-year temporary Casus Belli against your country.

VP when accepted: +0
Relation change when accepted: +0

Documented stability hit: None.
Actual stability hit: -1
 
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Part 3 : Military Alliances

Military Alliances

Create Alliance

Pre-conditions
- Your country is not part of an alliance
- The target country is not part of an alliance
- Bug: Not documented: The target country is not the vassal of another country (it can be your vassal)

Post-conditions if accepted:
- Your country and the target country are part of the same alliance
- Your country is the Alliance Leader (you decide which country to invite, accept or ban)
- Bug: Not documented: If your country was at war against a third country, the target country joins the war (but the target country does not bring in its own wars)

VP when accepted: +5
Relation change when accepted: +20
VP when refused: -0
Relation change when refused: -10

Duration of agreement: 10 years if no war, else 10 years the last peace treaty.

Stability hit: 0


Leave Alliance

Pre-conditions
- Be part of an alliance
- The target country is the Alliance Leader
- Bug: Not documented: None of the Alliance members (including your country) is at war. The option is still selectable but does nothing.

Post-conditions:
- Your country is not part of the Alliance anymore.
- All other alliance members have a 1-year temporary Casus Belli against your country.
- Bug: In rollover but not applied: The relations between your countries and the other members of the alliance are worsened.
- Bug: In rollover but not applied: All alliances between your country and all other alliance members are broken.

VP when accepted: -5
Relation change when accepted: -0 (bug)

Stability hit: -1

Ban from Alliance

Pre-conditions
- Your country is the leader of your alliance
- The target country must be part of your alliance
- You must have a Casus Belli against the target country.

Bug: Message in log is false: When OE bans Candar: "Ottoman Empire was banned from a Military Alliance by Ottoman Empire"

Post-conditions:
- The target country is not member of your country's alliance
- Bug: Documented but not applied: The target country receives a 1-year temporary Casus Belli against your country.
- Other members may leave the alliance as well. (not tested)

VP when accepted: -0
Relation change when accepted: -50

Stability hit: 0

Invite to Alliance

Pre-conditions
- Your country is the leader of an Alliance
- The target country is not part of an alliance
- Bug: Not documented: The target country is not the vassal of another country (it can be your vassal)

Post-conditions if accepted:
- Your country and the target country are part of the same alliance
- Your country is the Alliance Leader (you decide which country to invite, accept or ban)
- Bug: Not documented: If your country was at war against a third country, the target country joins the war (but the target country does not bring in its own wars)

VP when accepted: +5
Relation change when accepted: +20
VP when refused: -0
Relation change when refused: -10

Duration of agreement: 10 years if no war, else 10 years the last peace treaty.

Stability hit: 0

Join an Alliance

Pre-conditions
- Your country is not part of an alliance
- The target country is the leader of an Alliance

Post-conditions if accepted:
- Your country and the target country are part of the same alliance
- The target country is still the Alliance Leader
- Bug: Not documented: If the target country was at war against a third country, your country joins the war (but the target country does not join your own wars)

VP when accepted: +5
Relation change when accepted: +20
VP when refused: -0
Relation change when refused: -10

Duration of agreement: 10 years if no war, else 10 years after the last peace treaty.

Stability hit: 0
 
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Part 4: Trade embargoes and agreements

Trade embargoes and agreements

Trade Embargo

Pre-conditions
- Your country does not already embargo the target country
- You don't have a trade agreement with the target country

Post-conditions:
- The target country is subject to an embargo from your country and cannot place merchants in the CoT your country owns.
- Your monthly trade investment is reduced by 5 ducats per embargo (this is subject to change if your Domestic Policy is set to Mercantilism)

VP when accepted: +0
Relation change when accepted: -15

Duration of agreement: Until trade is allowed again, or until you sign a peace treaty with the target country giving up money or provinces.

Documented stability hit: -1
Actual stability hit: -1 if not at war with target country, 0 if at war with target country (not documented)

Allow Trade

Pre-conditions
- Bug: Rollover is "UNKNOWN STRING WANTED"
- The target country is subject to a Trade Embargo from your country.

Post-conditions:
- The target country is not subject to a trade embargo from your country anymore and can place merchants in your CoTs.
- The permanent Casus Belli has been removed.

VP when accepted: +0
Relation change when accepted: +15

Documented stability hit: 0

Offer Trade Agreement

Pre-conditions
- Your country does not have a Trade Agreement with the target country
- Bug: Not documented: Your country does not embargo the target country

Post-conditions if accepted:
- Your country has a Trade Agreement with the target country, and the merchants of both nations won't compete anymore in CoTs.

VP when accepted: +0
Relation change when accepted: +0
VP when refused: -0
Relation change when refused: -0

Duration of agreement: Unlimited (bug?)

Documented stability hit: 0

Cancel Trade Agreement

Pre-conditions
- Your country has a Trade Agreement with the target country.

Post-conditions:
- You don't have a Trade Agreement with the target country

VP when accepted: +0
Relation change when accepted: +0

Documented stability hit: -1
 
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Part 5: Misc.

Misc.

Exchange Discoveries

Pre-conditions
- None

Post-conditions:
- Your country and the target country know have exchanged their maps of known provinces.

VP when accepted: +0
Relation change when accepted: +0
VP when refused: +0
Relation change when refused: +0

Stability hit: +0

Offer Loan

Pre-conditions
- None

Post-conditions if accepted:
- The target country will pay you interests each month (loan sum * interest rate / 12)
- The target country will repay you the total sum of the loan at the end of the loan period
- The loan agreement can be broken (and your money lost) if the country is annexed or if it goes bankrupt.

VP when accepted: +0
Relation change when accepted: +0
VP when refused: +0
Relation change when refused: +0

Duration of agreement: Duration of loan

Documented stability hit: +0
 
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Part 6: Relations

Relations

Send Gift or Letter of Introduction

Pre-conditions
- None

Post-conditions:
- The relations with the target country have been improved (hopefully). The difference depends on the size of the gift, on your monarch Diplomatic ability and on luck.

VP when accepted: +0
Relation change when accepted: +0

Stability hit: +0

Send a Warning

Pre-conditions
- Bug: Not documented: Your country is not at war with the target country.
- Bug: Not documented: No previous warning is still in effect.

Post-conditions:
- If the target country declares war to one of your neighbours during 5 years, your gain a Casus Belli against him. (not tested)

VP when accepted: +0
Relation change when accepted: +0
VP when refused: +0
Relation change when refused: +0

Duration of agreement: 5 years (Bug: End date appears nowhere)

Stability hit: +0

Send Insult

Pre-conditions
- Bug: Not documented: Your country is not at war with the target country.

Post-conditions:
- The target country receives a 1-year temporary Casus Belli against your country.

VP when accepted: +0
Relation change when accepted: -50

Stability hit: +0

Proclaim Guarantee

Pre-conditions
- Bug: Not documented: Your country is not at war against the target country.

Post-conditions:
- If a third country declares war on the target country within 5 years, you gain a Casus Belli against it.

VP when accepted: +0
Relation change when accepted: +0
VP when refused: +0
Relation change when refused: +0

Duration of agreement: 5 years (Bug: End date appears nowhere)

Stability hit: +0
 
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