how to script a plot (previously known as: Diplomatic options)
Just ignore all of this and skip to this clickity
Hi there,
couple of quick questions that modding veterans should be able to answer (hopefully).
Is it possible to add diplomacy options? One that I am severly missing (unless there's some other way to do it) is to legitimize a bastard AFTER the initial event. Let's say I have three sons and a bastard. I take him into my household but don't want him to be a rightful heir to my lands. Now all my other 3 sons die.
Welp, now all of a sudden I am in dire need of an heir so being able to legitimize the bastard would be nice.
(And if I'm not completely mistaken this is something that happened back in the days).
Or. Let's say I have more sons than I have stuff to give out to (or want to).
Welp, all of a sudden I am pretty sure that this kid is not my son or "hey son, you like monasteries, don't you? How about a life as a priest without ever being able to inherit any of my lands?"
(Just asking if it's possible to add stuff like that and if how. I am fully aware that this might upset the game balance but it feels to me as if stuff like this - which was more or less basic custom - should be in there somehow)
Thanks for reading (and answering
)
edit:
just thought about it and the "btw, this kid? Ain't mine, he's a bastard" thingie would/could work as a plot as well (and might make more sense that way).
Just ignore all of this and skip to this clickity
Hi there,
couple of quick questions that modding veterans should be able to answer (hopefully).
Is it possible to add diplomacy options? One that I am severly missing (unless there's some other way to do it) is to legitimize a bastard AFTER the initial event. Let's say I have three sons and a bastard. I take him into my household but don't want him to be a rightful heir to my lands. Now all my other 3 sons die.
Welp, now all of a sudden I am in dire need of an heir so being able to legitimize the bastard would be nice.
(And if I'm not completely mistaken this is something that happened back in the days).
Or. Let's say I have more sons than I have stuff to give out to (or want to).
Welp, all of a sudden I am pretty sure that this kid is not my son or "hey son, you like monasteries, don't you? How about a life as a priest without ever being able to inherit any of my lands?"
(Just asking if it's possible to add stuff like that and if how. I am fully aware that this might upset the game balance but it feels to me as if stuff like this - which was more or less basic custom - should be in there somehow)
Thanks for reading (and answering
edit:
just thought about it and the "btw, this kid? Ain't mine, he's a bastard" thingie would/could work as a plot as well (and might make more sense that way).
Last edited: