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As far as I know, you can't. But you might find some idea here. I've been able to slow down America's production of nukes with mixed results by modifying nuke production speed in the Misc. and Tech files. Others might have better ideas

 
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Is it possible?
1. Disable latter half of nuclear techs by changing research prerequisites in tech file. No research - no nukes.
2. Delete nuclear tech effects in the same file. No enabling of nuke production/nuclear reactors - no nukes.
3. Make a repeatable event for most likely nuclear powers which disables nuke mission with "type = disable_task" command. No nuke mission - no nuking anyone.
 
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Yes its possible:

edit the secret weapons tech.txt

specific see below the line with the arrow u need to edit with the hashtag!

# Nuclear Waste Bomb
application =
{ id = 7170
name = TECH_APP_SW_17_NAME
desc = TECH_APP_SW_17_DESC
position = { x = 24 y = 168 }
year = 1945
# Basic Nuclear Bomb Construction
# Basic Detonator
# Basic Impact Calculations
# Basic Uranium Handling
# Basic Nuclear Detonation Tests
component = { id = 7171 name = TECH_CMP_SW_17_1_NAME type = nuclear_engineering difficulty = 8 }
component = { id = 7172 name = TECH_CMP_SW_17_2_NAME type = electronics difficulty = 6 }
component = { id = 7173 name = TECH_CMP_SW_17_3_NAME type = mathematics difficulty = 7 }
component = { id = 7174 name = TECH_CMP_SW_17_4_NAME type = chemistry difficulty = 6 }
component = { id = 7175 name = TECH_CMP_SW_17_5_NAME type = nuclear_physics double_time = yes difficulty = 10 }
required = { 5610 }
effects =
{ # command = { type = enable_task which = nuke } <------------------------ put a hashtag for this command. and no nukes anymore
command = { type = max_reactor_size value = 6 }
command = { type = abomb_production }
 
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Reactions:
Yes its possible:

edit the secret weapons tech.txt

specific see below the line with the arrow u need to edit with the hashtag!

# Nuclear Waste Bomb
application =
{ id = 7170
name = TECH_APP_SW_17_NAME
desc = TECH_APP_SW_17_DESC
position = { x = 24 y = 168 }
year = 1945
# Basic Nuclear Bomb Construction
# Basic Detonator
# Basic Impact Calculations
# Basic Uranium Handling
# Basic Nuclear Detonation Tests
component = { id = 7171 name = TECH_CMP_SW_17_1_NAME type = nuclear_engineering difficulty = 8 }
component = { id = 7172 name = TECH_CMP_SW_17_2_NAME type = electronics difficulty = 6 }
component = { id = 7173 name = TECH_CMP_SW_17_3_NAME type = mathematics difficulty = 7 }
component = { id = 7174 name = TECH_CMP_SW_17_4_NAME type = chemistry difficulty = 6 }
component = { id = 7175 name = TECH_CMP_SW_17_5_NAME type = nuclear_physics double_time = yes difficulty = 10 }
required = { 5610 }
effects =
{ # command = { type = enable_task which = nuke } <------------------------ put a hashtag for this command. and no nukes anymore
command = { type = max_reactor_size value = 6 }
command = { type = abomb_production }
Does this work for the AI US too? I might be mistaken, but I thought the issue was that US AI cheats and can build nukes (or receives them) by event even if the requisite techs were never researched.
 
Does this work for the AI US too? I might be mistaken, but I thought the issue was that US AI cheats and can build nukes (or receives them) by event even if the requisite techs were never researched.
If the task isn't enabled, the nukes can't be used. They would produce them, but they shouldn't be able to use them.
 
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