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Allenby

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Use this thread for any kind of issues that you think ought to be raised with regards to version 1.02b of HOI:TGW. By using this thread as opposed to starting new ones, the forum is tidier, neater and easier to navigate. :)
 
Mind if I start it off?

In my test game I noticed a couple of things. First, the Entente declared war on Mexico on Jan 2 (then the revolutionaries annexed Mexico and Russia was left occupying a province in Mexico but at war with no one). Also, A-H backed down when the Serbians rejected the ultimatum, and still the Brits seized the Agincourt. Was that supposed to happen?

I then got the May '15 hang.
 
Well, it installed with no problems.
I noticed that the recce plane sprite (mine :( ) had some glitches when it was actually in "combat" - I think the number of frames in the fire animation is wrong.

As to play balance, I set up a quick game as Austria-Hungary. Devoting the pre-war time to building up my industry, researching tech (infantry, industry/homefront, and aircraft, in order of priority), and building a couple of Guards divisions, I fast-forwarded to summer. (As the techs were researched, I built a few plain infantry divisions as well)

28 June, and Ferdie and Sophie got themselves shot, and my outraged government pressed for reprisals against Serbia. Germany backed us, Serbia refused to cooperate, and on 26 July war broke out.(Shouldn't this event be dated a few days later?)

The Imperial and Royal Army had adopted Plan B (the joys of hindsight) and so Conrad with nine divisions immediately marched on Beograd from the east, while my new Guards divisions with some Gebirgsjaeger units crossed the Drina. The pitiful Serb defenders were no match for Austro-Hungarian might, and Beograd fell on 28 July. Kraljevo was conquered two days later. Meanwhile, a detachment of my army had conquered Montenegro. (Yes, their army had disbanded itself again. Perhaps they should get a mobilisation event giving them a couple of militia divisions when they go to war.).

Unfortunately, the Russian steamroller had mobilised itself far earlier than expected, and was closing in on Lemberg...

2ww.gif
Situation at the start of August 1914

On 3 August, the Russian hammer blow fell on Lemberg. Ounumbered 27 to 7, my forces resolved to sell their lives dearly. Meanwhile, my units from Montenegro entered southern Serbia, taking the undefended town of Pristina.

Sadly, the defenses of Lemberg failed to meet expectations, and on 4 August the city fell. I hurriedly diverted reinforcements to hold the Carpathian line, and launched a spoiling cavalry raid against thinly-defended Sandomierz.

Meanwhile, the attack on Serbia continued with greater urgency. Skopje and Valjevo both fell on 6 August, and the following day Nis was captured. My cavalry reached Sandomierz, and managed to draw in Russian troops from Lemberg, diverting them away from my hastily-forming new defensive line. On 8 August, now facing 22 Russian divisions, my 6 cavalry divisions made a successful disengagement and retreated back to Przemysl.

Further assistance was rendered to my cause by the Germans, who on 9 August managed to capture both Thorn and Czestochowa and attacked Lodz. Unfortunately for them, this success was marred by the Belgian army's capture of Köln(!)

Finally, on 10 August Feldmarschall Conrad's men entered Novi Pazar, and the last remaining Serbian troops laid down their arms. The Two Weeks' War was over, and Serbia was now nothing but a province of the mighty Austro-Hungarian Empire.

Unfortunately, that only leaves Russia, France, Britain, Nepal and Bhutan to beat... :)
 
A few answers!

Gwalcmai said:
In my test game I noticed a couple of things. First, the Entente declared war on Mexico on Jan 2 (then the revolutionaries annexed Mexico and Russia was left occupying a province in Mexico but at war with no one).

Has never happened to me, not a single time has the Entente declared war on Mexico... :confused: Can you open your scenario file and check which country is the attacker in the Mexican Civil War?

Gwalcmai said:
Also, A-H backed down when the Serbians rejected the ultimatum, and still the Brits seized the Agincourt. Was that supposed to happen?

It triggers if Britain is at war, probably caused by the Entente declaration of war against Mexico?

StephenT said:
(Shouldn't this event be dated a few days later?)

It is hard to make events happen a few days after each other in an event chain, so the answer is yes, but if not very necessary, please no. :)

StephenT said:
(Yes, their army had disbanded itself again. Perhaps they should get a mobilisation event giving them a couple of militia divisions when they go to war.)

I've noticed that too, and it is strange, because they have enough resources to maintain their army. A mobilization event will probably solve that, yes.

I have experienced a CTD with accepting Home Rule for Ireland when not at war. The game crashes the moment you give them independence by chosing action a in event 56005. Can't find the reason though. As I searched for the reason, I found out that the removecore commands in event 56006 isn't needed, as the core provinces already are removed with 56005. This won't fix the CTD though. This should probably also be discussed more in the bug thread. So if I find anything new, I'll write it there.

/Johan
 
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Johan Elisson said:
Has never happened to me, not a single time has the Entente declared war on Mexico... :confused: Can you open your scenario file and check which country is the attacker in the Mexican Civil War?

MEX is. U07 is defending. No idea what may have happened, but war was declared.

It triggers if Britain is at war, probably caused by the Entente declaration of war against Mexico?

/Johan

Quite possible. Unfortunately, I ran the game with autosave off, so I don't have a save from that game (didn't save it when it stopped) so I can't tell if the Mex civil war was over.

But for some reason I don't think a war with Mexico (or Sanusia, or whatever country they get mad at next) should prompt the UK to seize an Ottoman ship.
 
StephenT said:
. Meanwhile, a detachment of my army had conquered Montenegro. (Yes, their army had disbanded itself again. Perhaps they should get a mobilisation event giving them a couple of militia divisions when they go to war.).

Someone suggested that by giving the country's single province some more steel and coal, that their army could well be sustained. Does their armed royal yacht disappear through lack of resources as well? ;)

StephenT said:
The Two Weeks' War was over, and Serbia was now nothing but a province of the mighty Austro-Hungarian Empire.

Have you come to the conclusion that Serbia's ability to wage war needs to be bolstered slightly?
 
Allenby said:
Someone suggested that by giving the country's single province some more steel and coal, that their army could well be sustained. Does their armed royal yacht disappear through lack of resources as well? ;)
No, it doesn't, which makes me think it's a voluntary decision of the AI. Hence the suggestion that Event 34001 includes a line to add a division or two (perhaps one regular INF and one MIL division?) to at least prevent enemies walking straight into Montenegro.

Incidentally, at least in my copy event 34001 has two action_a choices. :confused:

Have you come to the conclusion that Serbia's ability to wage war needs to be bolstered slightly?
Well, based on just the one game... and I'd be very disappointed in myself if a human-controlled Austria had failed to conquer an AI-controlled Serbia. :) The real test is people playing as other countries or hands-off - how has Serbia done in those games?

It might, however, be worthwhile adding this to provinces.inc:
# SERBIA
province = { id = 738 landfort = 2 } # Beograd
 
bugs

Since there's no "team member only" I guess it's an open thread.
(You could open a new 1.02b bugs report thread, people will get confused if posting in the old bug report threads; this one is labelled "discussion", it could be anything ;) )

Installed latest TGW (1.02b full no moddir) on a clean 1.05c.

1) got tons of DB mismatch when starting scenario.

2) crash on 1st July 1916 (handsoff as Cuba). I have the saved game.

3) some unit sprites are f* u*; I noted some Belgian, Swiss(IIRC) infantry (fortress, vanilla or guards dunno) when they are on the move. had not this bug in 1.00b.

Downloaded it from the link in Allenby signature instead of going to tgw home page. Does this make a difference?
 
1) got tons of DB mismatch when starting scenario.

This was just uncompressed into the main HOI directory, right? Anyone else got this? Who tested their install doing that? My install was made using mod-dir, and seems to be working correctly... :confused:

2) crash on 1st July 1916 (handsoff as Cuba). I have the saved game.

Does it happen every time you load that file? BTW, who'll be nominated official TGW save debugger?

3) some unit sprites are f* u*; I noted some Belgian, Swiss(IIRC) infantry (fortress, vanilla or guards dunno) when they are on the move. had not this bug in 1.00b.

I think I may have seen something of the sort... Did it display as a thin vertical line?
 
Gwalcmai said:
This was just uncompressed into the main HOI directory, right? Anyone else got this? Who tested their install doing that? My install was made using mod-dir, and seems to be working correctly... :confused:

Yes I unzip in Hoi main dir, it overwrites original HoI stuff and all. This is what the readme says, do not use mod dir and overwrite HoI original files.
But you say you made your install using moddir, and I remember 1.00b worked with moddir.
So which one is the correct install for 1.02b? :confused:

Does it happen every time you load that file?
Yes.

I think I may have seen something of the sort... Did it display as a thin vertical line?
Exactly.
 
maizenkor, are ju absolutely positive that you did exactly as it said in the readme? Because if you do exactly what it says, there will be no db-mismatches or anything similar at startup.

/Johan
 
Barrelling through a game with Argentina, and again, the Entente declared war on Mexico right off the bat (Jan 3, this time). This time A-H chose to press on the ultimatum, and the Entente members started getting defeat events Jul 27. Again, the Brits seized the Reshadieh, then France alone declared war on the CP on Aug 8.

Spring 1915, Brest-Litovsk fires (Russia had already had a defeat event, I don't know if they were at war with the CP) and a lot of countries start showing up. Then Russia is at war with the Central Powers.

That was a really weird game, I must say. It crashed in 1916, and I had forgotten to turn on autosave again, so I have no save of this (damn).
 
EDIT: shortly after writing this I got a PM from Allenby with various files and things to include, so I'll see if they help. Tomorrow, however.


MODDIR :wacko:

I'm having lots of problems with this.

I've set up a TGW directory within ..\Hearts of Iron and installed 1.02b into it.
I've moved the new province.csv into the ..\Hearts of Iron\db directory, replacing the vanilla one.
I've patched HoI.exe
I've set up the shortcut to add TGW to the target path.
I've created dummy files (to be specific, files with a single leader called "dummy" :) ) in the ..\Hearts of Iron\db\leaders directory.

These are the problems:

The propaganda posters for Russia, Austria-Hungary and the Ottomans don't appear.
Loading the scenario brings up hundreds of database mismatch errors. (I stopped counting them after a while, and just held return down).
The WW2 tech pictures are appearing.

Otherwise it seemed to work. :)

Any ideas, since I know very little about how to solve this kind of thing...
 
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StephenT said:
Loading the scenario brings up hundreds of database mismatch errors. (I stopped counting them after a while, and just held return down).

I suspect that this is some strange clash between TGW files and HOI files.....there are no database mismatches within the TGW files themselves. Perhaps the answer can be found by removing the tech files and testing, then removing the event files and testing and so on, and see where the database mismatches occur by a process of elimination?

StephenT said:
The WW2 tech pictures are appearing.

As I outlined in my PM. :)
 
Gwalcmai said:
BTW, who'll be nominated official TGW save debugger?

Are you putting yourself forward as a candidate? :);) While we could all do our bit to flush out these bugs, we could do with someone devoted to searching and destroying them, and actually implimenting the fixes. :)
 
Considering my copy of the game seems to be functioning differently from everyone else's, that would not be very clever. :)

Test game with Portugal. Again, Entente at war with Mexico from the get-go (is revolutionary Mexico supposed to be conservative democrat?). The war started with Frankie getting killed, there was much fighting in which the germans seemed overpowered (CP seemed to outnumber the Entente on both fronts) and Armistice in Jan 1917 with a CP victory. Meanwhile, the USA went to war with the Entente, and afterwards with the Central Powers. If the AI knew how to conduct overseas wars the US would get creamed.

My activity during all this was to tie up portuguese IC down to 18 (~= max what you can squeeze out of the portuguese resources) with various improvements, and ALL the remaining went to running expenses and researching aircraft. About mid 1920 I managed to progress from the starting level to having my first basic bomber unit built. I had to skip recce plane research to get that. I don't know, but that definitely seems somewhat overpriced.

In fact, tech pricing seems way too flat right now. Everything is 10IC for 120 days.

edit: the purpose of this research was to see if the activation of units by tech was working. Bombers are working. :)
 
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