I'm running an observer game and one thing I'm noticing is that while the plague and other disease outbreaks do hit places hard with development decline which is good, the post-outbreak recovery happens way too fast. And it seems like a lot of that is from the "Disease Recovery" modifiers. It seems like the modifiers either give too much of a boost or occur in too many provinces, when the thing that allows some areas to recover more easily should be not having been hit as much by the disease in the first place. The effect during the diseases is good (Rome in my observer game went from 100 development to 83 during the Black Death for instance), but the recovery seems too quick and it only really becomes noticeable in the long term if an area is being constantly hit by outbreaks. Especially late game when counties have a lot of stacking modifiers, the base increase from the Disease Recovery modifiers can often make them boost the county's development by a lot more than the disease hurt it in the first place, so rather than getting back to where it was before, a county ends up benefiting from getting hit with an outbreak and then recovering much more than if there was no outbreak at all, which seems counter to what was intended.
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