In CM, tribal kingdoms are dissolved if the king looses any county he holds, instead of giving him one of one of his vassals. I find this to be a very good mechanic and think it could be included, in a modified form, for non tribal (and non feudal) empires.
For example, if the byzantine emperor holds only Constantinopel, which would be taken by an outside force, then the empire would start to crumble, as its administration just was beheaded - governors at its fringes or even in core territories would declare independence, while some might try and take over the throne. That happened, when the fourth crusade took Constantinopel and, for as short time, the ERE did not exsist as a political entity.
If the empire in question would be dissolved completely, I'd give ambitious rulers of kingdoms in de jure territory a claim on the de jure capital and most if not all of the de jure realm to make it possible to recreate the realm (like the kingdom of Nikea did after the 4th crusade).
THat mechanic would make it important to locate your capital and demesne away from your borders as an empire to not be easily destroyed and make large realms a bit more fragile.
For example, if the byzantine emperor holds only Constantinopel, which would be taken by an outside force, then the empire would start to crumble, as its administration just was beheaded - governors at its fringes or even in core territories would declare independence, while some might try and take over the throne. That happened, when the fourth crusade took Constantinopel and, for as short time, the ERE did not exsist as a political entity.
If the empire in question would be dissolved completely, I'd give ambitious rulers of kingdoms in de jure territory a claim on the de jure capital and most if not all of the de jure realm to make it possible to recreate the realm (like the kingdom of Nikea did after the 4th crusade).
THat mechanic would make it important to locate your capital and demesne away from your borders as an empire to not be easily destroyed and make large realms a bit more fragile.