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unmerged(56857)

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May 10, 2006
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When I give orders to less supior officers the follow them to a certain extent.

But once they get into battle, I usually try to manage it and tell them where to go and what not. But eventually the less supior officers do really stupid stuff.

Charging when units are very tired, The A.I is being stupid.

I click where I want the troops and wich way i want them facing, but in the end the less supior commanders under my command make some stupid decisions.

Im trying to command another brigade then I got back and see how the other one is doing and notice the entire brigade is facing the wrong way with the enemy coming strait at them, from the rear.

How can I fix this?
 
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norb said:
Without really knowing what's going on or why you are seeing what you are seeing, it's hard to diagnose the issue. But there is a "Take Command" button that will turn off the AI. If you "Take Command" of your Brig Comms, they will stay where you put them (to a greater degree).


Ok this might be a stupid question but...

When the take command button is Lit does that mean you have total control or vice versa?

Another question. When Im in command of troops at a larger level like Division size and am going for large formations including many brigades, do I have to have every single brigade commanders button lit for them to stay in the large formation and not go out on their own?
 
I only got the game a few days ago myself but I'll try to answer your questions. :)

You have full control when the Take Command button is lit. It will only respond to orders issued by you and not move on its own.

The AI does indeed perform some miraculously stupid moves at times but overall I'm impressed of its performance. Good job MMG! Or maybe I just don't ask much of an AI after playing so many Paradox games. ;)

I also understand your frustration and find the corps command level to be even harder - having to trust the AI subordinates to do all the work without micromanaging everything myself. So far I've found that moving the commanders around can be good. If they don't see what's happening they won't react to it. So send them galloping to important parts of the battlefield and you'll see them brigades moving soon enough.

To keep a division somewhat in place I recommend you issue a Hold order, it seems to work pretty well.
 
Vricklund said:
The AI does indeed perform some miraculously stupid moves at times but......

All part of the fun. I'm sure that in many real life battles of the era, battalion commanders took it upon themselves to 'improvise'. The troops may be tired but if they're impetuous and see the opportunity to charge they may do so regardless of orders. All part of the realism, and realism can be infuriating at times. :cool:
 
You need to remember that this is not what most consider an RTS game. We call it an RTCS (Real Time Combat Simulator). You are NOT a supreme almighty being in our game. You are just another general on the field. You have to use the men to their strengths. They are all different personalities and do different things. All you do as their commander is place them and give them a stance. Place a Cautious man in a hold order and place him, he's more likely to hold, give him attack order, he may still hold because he's cautious. Place an Aggressive man in Hold orders, he may still go an attack the enemy and not hold too well. Knowing how to use your men is half of the game. Humans don't always do what they are told and neither does the AI in Take Command.
 
devildog0514 said:
Ok this might be a stupid question but...

When the take command button is Lit does that mean you have total control or vice versa?

When the button is lit up, the unit is under YOUR command and will not do anything YOU do not tell it to do. Even to its own detriment. If you want to take command of a brigade, make sure you TC each individual regiment as well, or they will obey their brigadier, despite your orderes to the contrary.

Another question. When Im in command of troops at a larger level like Division size and am going for large formations including many brigades, do I have to have every single brigade commanders button lit for them to stay in the large formation and not go out on their own?

No. When your regiments are lit up with the TC button, they will not move in formation. You have to unlight the button to get them to respond to orders you give tyhrough your Divisional or Brigade commanders.
 
I downloaded the demo and played the brigade level commander. That was fun. Then I played the div level. And that sucked. My troops were 45 yards from the Yanks and my underling orders his troops to form a column!!!! A COLUMN!!!! WTF???? Even I can't see any logical explanation for that. And it sucked because the Yanks had kinda alot of troops and holding them off with only one well behaving brigade isn't working... This MUST be a bug, right?
 
ehm... If you haven't noticed (you're a developer right?) the upper left corner of the screen indicates the selected regiment's range to visible targets and the target that the regiment has engaged. That's how.
 
Sometimes there is a "VIS" before the range..and that means that the enemy regt is visible to your side but NOT actually visible to the unit selected. Units move in column as much as possible as they move much faster that way..unless they are very close to the enemy (within 300yds) then they will usually move in line.

I'm not sure what your upset about...didn't the regt switch to line ASAP when they were fired upon?

Can you explain a bit more what went wrong and how it turned out?

Thanks!
 
Jacko the Panda said:
ehm... If you haven't noticed (you're a developer right?) the upper left corner of the screen indicates the selected regiment's range to visible targets and the target that the regiment has engaged. That's how.

We are honestly trying to gather information, if you don't want us to help and try to figure out what's going on, then why did you post?
 
I'm sorry if I sounded rude, but I was kinda pissed off because the game is fun and as the DEMO has only a few things to do (tutorials and the battle) I'm frustrated that the AI is preventing me from enjoying the last bit of the DEMo that I haven't finished. The regiments were facing each other and both were IMO in the open (not in forest or behind high ground). One possible explanation might be that the brigade's regiments were a bit scattered and the CO wanted to put them into a battle line. Don't know

Maybe I wasn't clear enough. My troops and yanks were close to each other exchanging shots. My regiments have High morale, low amount of casualties taken and nearly full ammunition. Suddenly they switch to column, but do not start moving. They're just standing there taking shots from the Yanks. I orderd them to line, but when they get into line they form a coulmn... again...
 
Great game but a few comments

Firstly, let me say that I've been playing war games for 35 years and this is an excellent game. There's some things I'd change, but just imagine where this game engine is going to be a year from now!

Observations:

1. I'm patched to 2.40 and running the new HITS scenario (SM01 - 28 Aug - Gibbon (U_Bde)_HITS) from www.cottonpickers.org. I'm a brigade commander. Whenever I move my troops, one of my brigades keeps running off from the left flank to swap places with the one on the right flank. Even when under fire, they keep wasting time and effort doing this which doesn't feel like 'realism' to me...

2. In your next patch you might consider adding the HITS feature as an option. I find it much more convincing and challenging than the god's-eye-view.

3. Another option should be a 'No Tactical Map icons' one; give me a convincing 1860's style map, show my starting point and objective and let me figure out the rest. You could even consider making this a separate 'view': I go to the map view and there's my map on a wodden table. My staff have laid out some markers to show the little we know and our objectives. I then use the map to give orders to my subordinates, etc... e.g just like the splash screen maps I see when the game's loading.

4. Add a larger and truly 'strategic' map on which I can command the whole army, making decisions about where to go, etc. This would result in battles being fought in non-historical settings, in the context of a campaign. You could carry over the linked scenario concept into open play so that as I go through this fictional campaign, the results of one battle affect the next. Hope that's clear...?

Overall - fantastic game. I love it. Keep up the great work.

RM
 
Right on the money Red. Good suggestions too, I liked all of them. It is a fantastic game with lots of promise as to where it could go in the future. It does have one or two, er, buggy behaviors regarding regimental actions.
 
norb said:
That's a tough one to diagnose without a saved game. Was this an isolated instance or does it happen often? We do switch to column when we march, but it's only done when the enemy is a certain distance away.


Sometimes even when under fire the AI appears to be trying to reposition itself and in doing so it goes into column. I have certainly seen the AI try to move in column when under 300 yards from the action.