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I like speculation and all but when did dlc's become a good thing with this community? Having to pay a heap of money for little bits of content isn't something I would be looking forward to or encouraging.
 
Didn't Doomdark said something like, that there is no end date, but a victory condition?
As for map expansion... Since the map is always randomly generated, there would be no much point in adding map expansions :D

I actually expect that a set of campaigns - with a specific set of maps - is a perfectly reasonable possibility.
 
Actually map expansions does make sense they said there would be a thousand star systems with an avarage of 5 planets, but the number of terrestrial planet is the milkyway number in billions. five thousand is 1/200'000 of the worlds. There's room for two hundred thousand map expansions the size of the original game.
 
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Bug Swarm: You discover a group of alien bugs that eat everything in its path, and is almost unstoppable. You even learn that the forces you fight are just expeditionary forces, the main force is coming still! Unfortunately, the last part of this DLC's story arc will be broken, where the event that causes the bug swarm to arrive with its main force at your homeworld will never fire.
Good one also there will be several such faction that suposedly could beat everyone on their own but somehow never do.
 
Well, judging by some of the frequent things people express a desire for an the forum which might not be in the vanilla release, perhaps...

Nations of Earth: Includes the ability for multiple factions of the same species to occupy the same planet (patch) in either a UN-style mini-federation or divided into two competing power blocs, as well as a new scenario type where a divided earth and the solar system are (fairly) accurately represented but the rest of the galaxy is auto generated as normal around it (DLC). Also available is the Earth Nations Ship Pack (Soviet, Polish, North and South American, East-Asian, European, African, Indian and African), Songs of Earth and Earth Clothing (including Astro-Hussar, Cosmonaut and Afro-Futurist outfits for all species types).

Accompanying Steam Achievement, Poland Can Into Space.

This is a much demanded feature already (assuming it isn't already possible), and the main challenge of it for the Devs would be how to balance it. After all, what is to stop you from simply conquering or dominating the rest of the planet first, resulting in a rather dry space race afterwards? That is where the "United Earth" mini-federation feature could come in handy or some manner of M.A.D. Cold War situation which means that the only way to gain planetary dominance is "out there" as it where, and is preferably only possible near the end game. Might also need optimisation to account for the dramatic increase in the number of potential factions.

Amongst the Stars: Introduces nomadic races, artificial planets and world-ships into the game, allowing you to play a species that entirely in space. Several new end game catastrophes are introduced that are specific to such stellar races. Also available is the Interstellar Ship Pack, Songs of the Stars and Interstellar Clothing.

 
As usual, they will add cosmetic sprites (to increase the number of races) and will expand or add some features... so for example better trade and trade federations... playable space pirates... improved diplomacy ecc ecc
 
In all seriousness:

Phenotype DLC is pretty much guaranteed.

An ancient empire DLC, that adds a non-playable mega faction to the map. Similar to sunset invasion, but you can track it's progress before it mega-invades.

Genetic engineering DLC. Create a race of ultra warriors. KHAAAAN!

"Themed" DLC. (Obviously without calling them that) Warhammer 40k DLC that adds an evil-mammalian phenotype that try to open warp gates. Star Trek DLC that allows your race to specialize in to exploration and creating a mega-federation. Dune DLC that adds a new resource type only built on one planet in the middle of the universe. Etc.

Additional planet types DLC.

All of this just based on what I've seen Paradox and other companies do with this type of game DLC.
I think it is opposite: Phenotype DLC is against Paradox DLC policy, it would be like selling the right to play France, or any other country in EU 4. If they lock phenotypes behind a DLC it will be a no buy from me, but I don't fear it because they said multiple times they won't do things like that. That also goes for traits and technologies.
 
No, a phenotype DLC would be more like how colonial nations are locked behind CoP in EU4 or how the various factions are DLC-locked in CK2 - they would be completely new, presumably with new traits and portraits. They would definitely not be locking any pre-existing phenotypes behind DLC.
 
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Aztecs in Space.
 
I suspect major expansionlike DLC which will include new groups of playable alien "species/phenotypes/whatever they want to call them" and new mechanics, and tons and tons of minor music and cosmetic DLC which will include new ship types, planet types, and visual packs. Of course they will have to have a metal space music DLC, and an invasion from another unknown dimension.
 
I like speculation and all but when did dlc's become a good thing with this community? Having to pay a heap of money for little bits of content isn't something I would be looking forward to or encouraging.

This isn't how Paradox DLCs work... They are fully flashed out expansions. And they are additional work not something that was locked for you at game release.

I think it is opposite: Phenotype DLC is against Paradox DLC policy, it would be like selling the right to play France, or any other country in EU 4. If they lock phenotypes behind a DLC it will be a no buy from me, but I don't fear it because they said multiple times they won't do things like that. That also goes for traits and technologies.

Phenotype DLC would be like face packs in CK2. Completelly optional. You don't need them for the game. It's not like they are locked or something like this. It's additional work for the artists who want money for this work. You don't lose anything if you don't buy them, because it would just be new portraits.
 
This isn't how Paradox DLCs work... They are fully flashed out expansions. And they are additional work not something that was locked for you at game release.



Phenotype DLC would be like face packs in CK2. Completelly optional. You don't need them for the game. It's not like they are locked or something like this. It's additional work for the artists who want money for this work. You don't lose anything if you don't buy them, because it would just be new portraits.
well if it is like that, then it's ok. But technologies and traits as someone else suggested are a no no.
 
I'd like to see DLC looking at improving start conditions and endgame technology states:

1) A game mode where the player starts as a small stellar nation rising into the shadow of a decaying giant. Think Tau in Wh40K, Humans in Human v Forerunner / Covenant, Humans (to a degree) in Mass Effect, Stargate etc. etc. There are a wide range of IPs where the human species is a new-comer on an existing interstellar polity and I think that this would be a fun game mode for Stellaris.
Required Improvements:
- Good AI for the interstellar polity which doesn't make it so aggressive that it crushes any upstart immediately.
- A substantial galactic map so that the upstart nation has local regions to grow

2) A game mode where the player starts as a civilization looking for a new homeworld. This is another common sci-fi trope and is fun to imagine, it is a modification of the start in DLC 1.
Required improvements:
- A construction / Pop / economic model which supports nomad races
- These improvements can also be used for pure nomad races, e.g. Tyranid like bug invasions.

3) A technology improvement to add stellar engineering level technology and civilization capability at the end of the game. Dyson spheres become commonplace, huge constructs support an unimaginably powerful military and economy. This opens new military and diplomatic strategies and superweapons. It also allows for really bad end-game hostiles. Put the player into the position of needing to construct a HALO array to defend his civilization.