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There is more complexity and deep in picking 5 heroes in Dota game than any PDX system.
I don't know if it is sarcasm or not, but on the professional or at least somewhat competitive level - absolutely.
Top teams compete in Dota 2 for prizes of millions of dollars and take it very, very seriously. They have coaches and elaborate strategies and ever shifting meta.
Anyway. I get confused when people say that Paradox games are especially deep and complex. It is an unpopular opinion but: no, I think they are not. And they never were. They are mostly just map painters. Just like Johan said.
The same goes for "incredible level of historical detail". No. They have enough historical detail for fun, history-inspired games, but by no means they are very accurate.
That said, they don't *have* to be deep and complex to be fun. And they are certainly fun.
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