While I think that most if not all current Paradox games would not be considered AAA, I do not believe that it is because Paradox games do not have a mass market appeal. From what I underdstand, many of the newer GSGs have sold over a million copies, and I would argue that a new GSG from Paradox could potentially sell something like 10 million copies or more in the near future. Paradox Development Studio already has rare resouces in the form of talent, experience, and technology making a very unique and interesting product that cannot be easily replicated by their direct and indirect competitors. I don't believe Paradox would need to pool all of their resources to make a Game of the Year contender, but possibly put more money into polishing and marketing the game and building up hype around a specific unique narrative for the press and gamers to get excited about.
I loved the quote from Shams on the Paradox Podcast about starting small and iteratively building towards a massive worldwide success like Witcher 1, Witcher 2, and then Witcher 3.
I loved the quote from Shams on the Paradox Podcast about starting small and iteratively building towards a massive worldwide success like Witcher 1, Witcher 2, and then Witcher 3.
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