I generally really like the ideas for the new DLCs we get in Season 9. There is just one thing I don't get. Why do we get two additional player crisis types?
For me personally, the 'become the crisis' idea was always kind of a meme. I'm quite sure it was partly designed because Paradox knew it would get the attention from streamers and influencers. I guess it is fun to play as a crisis for a game or so, but I always found playing a normal empire way more meaningful and interesting. So I was a little suprised when Machine Age added a second crisis type and am extremely baffled now that we get 'become the crisis 3.0' and 4.0. So is playing an empire that tries to destroy the galaxy not at all a niche thing anymore and is becoming more and more the main way to play Stellaris?
I guess, I really would have appreciated other features much more than additional player crisis types, but I'm really interested in what you think about this.
For me personally, the 'become the crisis' idea was always kind of a meme. I'm quite sure it was partly designed because Paradox knew it would get the attention from streamers and influencers. I guess it is fun to play as a crisis for a game or so, but I always found playing a normal empire way more meaningful and interesting. So I was a little suprised when Machine Age added a second crisis type and am extremely baffled now that we get 'become the crisis 3.0' and 4.0. So is playing an empire that tries to destroy the galaxy not at all a niche thing anymore and is becoming more and more the main way to play Stellaris?
I guess, I really would have appreciated other features much more than additional player crisis types, but I'm really interested in what you think about this.
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