Because we objectively actually don't need them. We have two already, a better split would have been one new player crisis and one new midgame crisis.Yes we do, why is this even up for question?
The question isn't whether anyone at all will play them, it's whether we need them (and, implied, whether it was the best use of resources). It probably wasn't, because a midgame crisis would impact everyone and a player crisis impacts only a very small subset of people who actually play with that specific perk. Not everything is for everyone though, I probably won't play them (I only use Cosmogenesis because they locked all the FE stuff behind it for no good reason and you can play relatively normally with it) but that was going to be true of at least something in an entire season of DLC so it isn't especially noteworthy beyond that making only one would probably be better resource allocation.
- 3