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Yes we do, why is this even up for question?
Because we objectively actually don't need them. We have two already, a better split would have been one new player crisis and one new midgame crisis.

The question isn't whether anyone at all will play them, it's whether we need them (and, implied, whether it was the best use of resources). It probably wasn't, because a midgame crisis would impact everyone and a player crisis impacts only a very small subset of people who actually play with that specific perk. Not everything is for everyone though, I probably won't play them (I only use Cosmogenesis because they locked all the FE stuff behind it for no good reason and you can play relatively normally with it) but that was going to be true of at least something in an entire season of DLC so it isn't especially noteworthy beyond that making only one would probably be better resource allocation.
 
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Because we objectively actually don't need them. We have two already, a better split would have been one new player crisis and one new midgame crisis.

The question isn't whether anyone at all will play them, it's whether we need them (and, implied, whether it was the best use of resources). It probably wasn't, because a midgame crisis would impact everyone and a player crisis impacts only a very small subset of people who actually play with that specific perk. Not everything is for everyone though, I probably won't play them (I only use Cosmogenesis because they locked all the FE stuff behind it for no good reason and you can play relatively normally with it) but that was going to be true of at least something in an entire season of DLC so it isn't especially noteworthy beyond that making only one would probably be better resource allocation.
That's like saying we didn't need megacorps because we already had regular empires. Different flavors and mechanics.
 
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That's like saying we didn't need megacorps because we already had regular empires. Different flavors and mechanics.
Correct. We didn't need them. It was a question of what was the best allocation of resources. Once the bugs were ironed out, megacorps added gameplay a lot of people are interested in that they couldn't get elsewhere.

The same is not true of these, both because fewer people play a crisis path than a megacorp and because we already have two (and will already have three when the second of these releases), while we had 0 megacorps.

This is probably not the best allocation of resources compared to a midgame crisis and a single player crisis. Depends how detailed they are though - it may be that these were less involved than the existing player crises to make (the biological one appears to be an expansion of Devouring Swarms plus mechanics used elsewhere in the DLC, at least from the name and description). If so, they may have required less effort than a midgame crisis would. I still don't think two was better than one and something else, but a midgame crisis may not have been an option.

Perhaps next year we'll get a midgame crisis, or an update to the khan to be more relevant or have more than one outcome. Personally, my hope would be for a pacifist FE that occasionally joins the galactic community just to screw with regular empires, thus creating a midgame "diplomatic crisis" that could also be used to accelerate the galactic community by trying to influence what it does.
 
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I still kind of hope for a diplomatic crisis path that culminates in declaring the empire, and an "anti-crisis" path possibly unlocked by defender of the galaxy, but more flavors of "hahaha! we're evil now!" should be amusing. The game needs more alternative win conditions and cosmogenesis works as a pseudo technological victory. Kind of.

Stuff like this sounds like going too far in the direction of a preset quest line rather than a sandbox. I'd love there to be an ability to form a Galactic Commonwealth as an opposite to the Imperium, but I really don't think things like that need to be a set path with pre-written story and linear steps. They should be mechanics that we can interact with in unique ways depending on how we approach them.
 
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Stuff like this sounds like going too far in the direction of a preset quest line rather than a sandbox. I'd love there to be an ability to form a Galactic Commonwealth as an opposite to the Imperium, but I really don't think things like that need to be a set path with pre-written story and linear steps. They should be mechanics that we can interact with in unique ways depending on how we approach them.
My suggested path would by no means replace the existing custodian/emperorr mechanics. It might interact with them, or be an alternative route to them, but would not replace them.

At least if I got to design it, anyway.
 
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Stuff like this sounds like going too far in the direction of a preset quest line rather than a sandbox. I'd love there to be an ability to form a Galactic Commonwealth as an opposite to the Imperium, but I really don't think things like that need to be a set path with pre-written story and linear steps. They should be mechanics that we can interact with in unique ways depending on how we approach them.
Not to mention it's like... people want everything to be a 'crisis'. "Diplomatic crisis" "Research crisis" "Economic crisis". When everything is a crisis, nothing will be.
 
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Hello All,

Okay Guys/ladies but where is a problem for you with become a Crisis? Okay. maybe you don't understand why devs doing that. But think from other people perspective. NOT VERYBODY love to play xenophilie or furry empire... let's be a friends with everybody and make some aliens mixed kids or something.... Really? that is funny for you? or building megacorporation. Honestly, for me MEGACORP and Xenophilie is horrible and i was nearly crying when i wanted to get Achievement 100 years without war...WOW i told to myself never again xenophilie.
MEGACORP ehhh i never even tried to play this style cause it is horrible for me. Even now i don't care about trade resource mostry is all the time on -2K or more. Not everything is for everybody and we should accept that.... Spy mechanics, damn i use that only to send stellarite devourers egg to the enemy stars, or to lure end game crissis to enemy or ally teritory. Federations are just boring and i can't play "teamwork" i prefer to create slaves or just consume everybody and make space for my fat ass :D Like tryanids or zergs. Hope so next lava/magma/fireman crissis will be funny also and hope so they will make something similar but more like freezing everything like Elsa.. Let's call that Elsa Crissis let the galaxy freeze
Maybe they should add special event or tradition withone will lure ALL of the endgame crissis to your galaxy. and then you need to fight with them.
nemesis crissis is not bad, BUT normal ships from that crissi not shuld be pirates assets... they should have their own ships, cause it is looks strange you have pirates fleets and then you have Muslim giant purple Cube, withone turn every star in to blackhole. That is kinda strange... rusty, asteroids ships and then BOOM super tech purple cube.
Cosmogenesis is okay, but now you don't need to pick that crissis to have special fallen empires buildings, cause with different perks you have a chance to get them anyway.
Behemoth IS really the best for me cause i love giants monsters or Kajiu, but what i don't like is that, to choose that behemoth i need to have living ships. I could be happy to see Giant behemoth with necroids supporting ships as a Giant pet or big brother form different mother.
Anyway, Dev did for me excelent work with that dlc and hope soo rest of the year will be same. If anybody here have problems or are confusing why devs add more crissis, REMEMBER not everybody love your playstyle, Some people prefer MEGACORP, other casual playing, part will be psycho stealing pops from other planets and part will be that antagonist for the galaxy.
 
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That was my comment and while it’s not super popular I stand by it. I think a small tweak is that applied infinity thesis should be required a certain number of times. Currently there’s no real need to do it multiple times since you can get advanced logic better from the lathe, or just research/scholarium. The AIT is meant to be what weakens relationships and makes it more likely the AI will fight to defend itself.
Isn't it a bit redundant trying to do this now, what with the buildings being unlockable by practically anybody. The only incentive left to taking cosmogenesis is the lathe itself for giga science if you wanna just go overkill with it, or the ships specifically. Seems like a high price to pay for a few extra weapon and shield slots imo.
 
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Personally, I just hope the ai empires and such actually consider you a crisis, and isn't totally okay with you destroying half the galaxy and altering the rules of the universe, like they do when you go the cosmogenesis route.
 
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Personally, I just hope the ai empires and such actually consider you a crisis, and isn't totally okay with you destroying half the galaxy and altering the rules of the universe, like they do when you go the cosmogenesis route.
Its the same when playing as a genocidal empire too, they just don't seem to care no matter what you do. Very immersion breaking for sure.
 
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