Hello. I always disliked the naval part of Paradox Great Strategies and I wondered if others felt the same. I base my judgement mostly on EU4 and Victoria 2 (although I believe that HoI3 had similar system - I just didn't get to play with it). And CK2.
To elaborate:
Last time I made a thread where I suggested that republics (from CK2) aren't too fun to play and have some inherent flaws, people were quick to correct me. Is it just me thinking that the mechanics related to navies are the black sheep of gameplay, or do you agree? And if you disagree, why?
To elaborate:
- In the games with naval combat the system usually looks like a ground combat, except simpler and less interesting than the land one. The reason being:
- It tends to be really binary. You either have naval supremacy, and can freely transport troops, or you don't. There really isn't much of a gameplay beyond that.
- The game forces you to have a deathball fleet. Even if you do have a supremacy, you can hardly use fleets for other purposes unless you have enemy fleet narrowed down/blockaded.
- If you don't have a deathball fleet, have fun micromanaging everything and having to keep an eye on all that happens. You can rarely use things like straits to have your fleet staying there. Everything usually happens on a plate where you have to keep an eye on everything and micromanage to control what is going on, with no room for slight mistakes. Losing a small land combat usually isn't that much of a big deal, but losing the naval one - due to how hard it is to replace losses - is really annoying.
- Since water doesn't have cities you can burn or rescources you can exploit, all the water tiles are just boring and unanimous. Sending fleets through them isn't too interesting and doesn't have much of a meaning. You are just moving your ships over a chessboard. Usually an empty one, because other figures are scared to enter a board.
- In CK2 it's way too complex for what it does.
- Essentialy it's either just a glorified transport which requires way too many micromanagement (and if you don't control it well enough you'll lose lots of gold). It really doesn't feel satisfying.
- When it comes to pagan raids, their role is also to cockblock opposing army from attacking. Which also doesn't feel fulfilling, as it requres keeping close attention and reaction times.
Last time I made a thread where I suggested that republics (from CK2) aren't too fun to play and have some inherent flaws, people were quick to correct me. Is it just me thinking that the mechanics related to navies are the black sheep of gameplay, or do you agree? And if you disagree, why?