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Why are you asking this question? PDS games usually handle their color settings perfectly well in both OpenGL and DirectX. It's quite straightforward really, doesn't need its own thread, especially for one hue (I don't even get why said shade of blue is handled any different from the rest). And why do you think its necessary to ask people about it? I think you're trolling...
How is this post related to the navy in PDS games? :confused:
 
im okay with the navy aspects in vic 2 hoi3 and eu3 and 4, for ck2, i'd suggest removing navies al together and just copying the rome total war 2 system, where an army can move on sea as it transforms into a fleet when at sea.

i should note that i am not a navy guy though, i focus land
 
Huh?? How do you explain piracy and privateering if there is little to no guerrilla warfare at sea?

Also : Greek Fire.
 
In the time frame of CK2, naval battles didn't really exist as naval battles. They were land battles on ships. The idea was to basically attach your ship to their ship so your guys could chop their guys up. Galleys and ramming were the "concept" but in practice, especially after the Roman period (the period we're playing in) there were so few naval engagements and those that did occur were almost always just ships which grappled with each other to provide a bit of "land" for soldiers to fight each other on.

Sure, but CK2 doesn't even let you do *that*.
 
Interesting that there are TGA flags in CK2 for the Maghreb Corsairs, Hanseatic, Frisian, Venetian and Genovese navies amongst others. Naval combat = piracy or anti-piracy in the periods portrayed.

Hopefully this points to interesting things to come, but really, unsure how long they've lurked there in the gfx folder.
o7
 
EU IV has a somewhat bad naval system and as I don't own any expansions I cannot mothball or upgrade ships, so it is still REDICULOUSLY expensive to upgrade a trade fleet (I typically upgrade them every other light ship tech to help) and I have to pay full cost for my combat ships whether I'm at war or not.
Upgrading your navy doesn't save you money when compared to building a new navy, but it does save immense amounts of time and micromanagement.

I think naval warfare in EU4 is too decisive. There should be a middle ground between having your fleet just a bit banged up and having it all sent to the bottom. Realistically, if I engage 60 Frigates with 20 Ships of the Line I should not be able to sink all 60 Frigates. Most of them should escape.
 
I think naval warfare in EU4 is too decisive. There should be a middle ground between having your fleet just a bit banged up and having it all sent to the bottom. Realistically, if I engage 60 Frigates with 20 Ships of the Line I should not be able to sink all 60 Frigates. Most of them should escape.

This - it's not as if at the Battle of Trafalgar (or the when the English fought the Spanish Armada) that the loser's fleet was entirely annihilated. Would make the naval game a good deal more interesting as well (as opposed to 'start war' - 'force engagement' - 'sink entire enemy fleet' - 'dominate seas without second thought'.