The thought of making WG/SD/whatever more "casual" horrifies me to no ends. Please for the love of pasta DO NOT GO DOWN THAT ROUTE. Maybe I'm not taking what you said right, but whenever I hear people suggest making the game for more "casual players" I tend to cringe and cringe hard.No, I'm saying they made a shitty game that didn't convey 'how to play' to the average consumer which giving them objectives on a map would be a step forward in that direction.
The decision to go to WW2 should have been a homerun because it has a wider player-base than pretty much anything else, but this thing utterly flopped and from what I've gathered for no reason other than 'it just isn't good/fun'.
...and yet despite it "reking" WG the player base is much smaller. Curious that.the frontline mode is one of the main reasons why SD reks RD
The thought of making WG/SD/whatever more "casual" horrifies me to no ends. Please for the love of pasta DO NOT GO DOWN THAT ROUTE. Maybe I'm not taking what you said right, but whenever I hear people suggest making the game for more "casual players" I tend to cringe and cringe hard.
That being said...
I'm pretty surprised with how hard SDN's player base has dropped off. As you said, with WW2 being the theme I figured this would be a slam dunk for EUGEN. I was anticipating a much bigger and stronger player base for it because, especially here in 'Murika, everyone loves WW2. That the player base has dropped off is shocking to me. I have to agree with you on that, it seemed like a home run way to much bigger sales. That it hasn't turned out to be an overwhelming success has me floored. Especially with some of the new features that they have added in, seemed like the logical step forward.
...and yet despite it "reking" WG the player base is much smaller. Curious that.
The front line system is the way forward, but they need to change it so that damn near everything does not push it forward, maybe just command units. As of right now sneaky stuff is just dead because of how the system currently works. The front line system is the logical progression for conquest, but it needs a lot more refinement.
Instead of being salty, maybe you should realize that I have played this game. I've mentioned it before a couple times. :^)ctually playing the game before making ridiculous suggestions is also a good idea :^)
Maybe just command units...? You realize that command units are not WG command units in that they fill a significantly different role, correct? They are their to command units, not to hold caps. Also, explain how sneaky stuff is 'just dead' as a result of the frontline system. I don't think you realize how effective two man and even four man recon teams are in green cover. The only way to root them out is via other recon coming close to them. Same goes for two man AT teams, they are incredibly hard to root out due to their high stealth.The thought of making WG/SD/whatever more "casual" horrifies me to no ends. Please for the love of pasta DO NOT GO DOWN THAT ROUTE. Maybe I'm not taking what you said right, but whenever I hear people suggest making the game for more "casual players" I tend to cringe and cringe hard.
That being said...
I'm pretty surprised with how hard SDN's player base has dropped off. As you said, with WW2 being the theme I figured this would be a slam dunk for EUGEN. I was anticipating a much bigger and stronger player base for it because, especially here in 'Murika, everyone loves WW2. That the player base has dropped off is shocking to me. I have to agree with you on that, it seemed like a home run way to much bigger sales. That it hasn't turned out to be an overwhelming success has me floored. Especially with some of the new features that they have added in, seemed like the logical step forward.
...and yet despite it "reking" WG the player base is much smaller. Curious that.
The front line system is the way forward, but they need to change it so that damn near everything does not push it forward, maybe just command units. As of right now sneaky stuff is just dead because of how the system currently works. The front line system is the logical progression for conquest, but it needs a lot more refinement.
Mostly it seems CVs are there to buff accuracy rather than buff moral, and that IMO is a rather unrealistic gimmick. That isn't exactly how you "command" if you want to talk about what command really is. I would know, I've actually done it, For Reals(tm) on the squad and platoon levels.Maybe just command units...? You realize that command units are not WG command units in that they fill a significantly different role, correct? They are their to command units, not to hold caps. Also, explain how sneaky stuff is 'just dead' as a result of the frontline system. I don't think you realize how effective two man and even four man recon teams are in green cover. The only way to root them out is via other recon coming close to them. Same goes for two man AT teams, they are incredibly hard to root out due to their high stealth.
It makes them more resilient to pinning (the morale system) on top of accuracy and reload time. This depends on the unit but this is generally the rule of thumb (an example that differs from this is recon being able to see a bit further under command of a command unit). You should brush up on the mechanics of the game. Also, this might be another shocker for you but commanding in real life is a nontransferable skill to Steel Division and almost any other video game short of mil-sims.Mostly it seems CVs are there to buff accuracy rather than buff moral, and that IMO is a rather unrealistic gimmick. That isn't exactly how you "command" if you want to talk about what command really is. I would know, I've actually done it, For Reals(tm) on the squad and platoon levels.
Also, no, I totally wasn't aware that small man recon teams are hard to spot in cover.This is shocking news for me!
Instead of being salty, maybe you should realize that I have played this game. I've mentioned it before a couple times. :^)
Mostly it seems CVs are there to buff accuracy rather than buff moral, and that IMO is a rather unrealistic gimmick. That isn't exactly how you "command" if you want to talk about what command really is. I would know, I've actually done it, For Reals(tm) on the squad and platoon levels.
Also, no, I totally wasn't aware that small man recon teams are hard to spot in cover.This is shocking news for me!
Thank you Captain Obvious for this lesson.It makes them more resilient to pinning (the morale system) on top of accuracy and reload time. This depends on the unit but this is generally the rule of thumb (an example that differs from this is recon being able to see a bit further under command of a command unit). You should brush up on the mechanics of the game. Also, this might be another shocker for you but commanding in real life is a nontransferable skill to Steel Division and almost any other video game short of mil-sims.
If you want to be snarky at least know what you are talking about so you don't make a fool of yourself.
Well then, that is a whole lot of edge, and people say the Wargame community is "bitter."couldve fooled me, garbage players that are mad they didnt get WG cold war #4 are not known for making very intelligent suggestions :^)
I remember you complaining about losing your super heavies to ATGM planes a lot. Sounds to me like you never learned to really play WGRD, because countering ATGM planes is stupid easy. Smoke is pretty easy to use you know. :^)i like having real tactics instead of the RD comfy couch![]()
Well then, that is a whole lot of edge, and people say the Wargame community is "bitter."![]()
I remember you complaining about losing your super heavies to ATGM planes a lot. Sounds to me like you never learned to really play WGRD, because countering ATGM planes is stupid easy. Smoke is pretty easy to use you know. :^)
Maybe you should learn to play WGRD better before you try to talk about "real tactics."
Its pretty clear you aren't here to help the furtherment of this game. You just want to stir the shit pot and for reasons which I will never understand. I addressed your point plain as day. Suggestions like making command units only capable of pushing the frontline really make explicitly clear that you have no idea how this game works.Thank you Captain Obvious for this lesson.My point is this isn't what "commanding" really does, its mostly just gimmicky buffs that have little to do with what "commanding" really is. This has literally NOTHING to do with in the field commanding, so don't tell me that CVs in SDN are there to "command" when they are just mobile aura buffs. Feel free to keep nitpicking instead of addressing the point if you wish and try to act like you are smarter than me.
Heh, I'm starting to see why so many of the WG community "celebrate this game dying" and forum members like Ashley got sick of things here.
Well then, that is a whole lot of edge, and people say the Wargame community is "bitter."
I remember you complaining about losing your super heavies to ATGM planes a lot. Sounds to me like you never learned to really play WGRD, because countering ATGM planes is stupid easy. Smoke is pretty easy to use you know. :^)
Maybe you should learn to play WGRD better before you try to talk about "real tactics."
I've done it at company level...I win.Mostly it seems CVs are there to buff accuracy rather than buff moral, and that IMO is a rather unrealistic gimmick. That isn't exactly how you "command" if you want to talk about what command really is. I would know, I've actually done it, For Reals(tm) on the squad and platoon levels.
Also, no, I totally wasn't aware that small man recon teams are hard to spot in cover.This is shocking news for me!
The thought of making WG/SD/whatever more "casual" horrifies me to no ends. Please for the love of pasta DO NOT GO DOWN THAT ROUTE. Maybe I'm not taking what you said right, but whenever I hear people suggest making the game for more "casual players" I tend to cringe and cringe hard.
That being said...
I'm pretty surprised with how hard SDN's player base has dropped off. As you said, with WW2 being the theme I figured this would be a slam dunk for EUGEN. I was anticipating a much bigger and stronger player base for it because, especially here in 'Murika, everyone loves WW2. That the player base has dropped off is shocking to me. I have to agree with you on that, it seemed like a home run way to much bigger sales. That it hasn't turned out to be an overwhelming success has me floored. Especially with some of the new features that they have added in, seemed like the logical step forward.
...and yet despite it "reking" WG the player base is much smaller. Curious that.
The front line system is the way forward, but they need to change it so that damn near everything does not push it forward, maybe just command units. As of right now sneaky stuff is just dead because of how the system currently works. The front line system is the logical progression for conquest, but it needs a lot more refinement.
Yeah I think a Pacific dlc would be massive. I'd pay a pretty penny to do beach landings with a Fletcher class battleship's supporting fireI feel like steel divisions front-line has set the standard for all of their future games. To tone it down would the biggest mistake they could make. The problem with zones is that you end up with strategy stagnation which was a severe problem in Wargame Red Dragon. For example, in WGRD, the map Apocalypse imminent, there was 3 main strategies.
That was it. the most common strategy was to headbutt in the middle, which was repetitive, boring and not fun in the slightest.
- push to the island
- push though the middle bridge
- push along the coast
With that all said, the next evolution for steel division is to bypass the Russia DLC and implement a pacific DLC. Huge maps, naval, air and land forces fighting over islands is a combo that would really resonated with the fan base. Before you judge WGRD's poor naval game-play, I believe you will find WWII naval combat to be much much more enjoyable than WGRD.
If your such a better player than is2 why don't you fight him. (Tip: if he can beat me, you don't have a chance)Thank you Captain Obvious for this lesson.My point is this isn't what "commanding" really does, its mostly just gimmicky buffs that have little to do with what "commanding" really is. This has literally NOTHING to do with in the field commanding, so don't tell me that CVs in SDN are there to "command" when they are just mobile aura buffs. Feel free to keep nitpicking instead of addressing the point if you wish and try to act like you are smarter than me.
Heh, I'm starting to see why so many of the WG community "celebrate this game dying" and forum members like Ashley got sick of things here.
Well then, that is a whole lot of edge, and people say the Wargame community is "bitter."
I remember you complaining about losing your super heavies to ATGM planes a lot. Sounds to me like you never learned to really play WGRD, because countering ATGM planes is stupid easy. Smoke is pretty easy to use you know. :^)
Maybe you should learn to play WGRD better before you try to talk about "real tactics."
I put my money on is2, he puts up a mean fightIf your such a better player than is2 why don't you fight him. (Tip: if he can beat me, you don't have a chance)