Was Baldur's Gate an award game with narrow scope?But Astro Bot and It Takes Two feel like "award games". I think it's a bit similar to music and film awards, in that for instance horror films also rarely are nominated for anything, because there's a stigma against it. I'd say the same applies here but for (grand) strategy games. That's just the way it is, in particular because it is also impossible to get a game with this scope immediately right, while for Astro Bot because it's scope is much more narrow, it is easier to get them right and it is easier as a customer or player of the game to have a good impression on the game in a short amount of time, something that totally doesn't describe the gameplay experience of a grand strategy game.
Of course no award show nor its jury is ever going to be perfect, but I'd argue that if your game fails to appeal to people outside a very defined interest group, then you shouldn't expect it to win an industry-wide award show
TGAs had games like Celeste, Balatro, Metaphor, Death Stranding and others nominated.
You can make a game from a "niche" genre at a glance that gain interest of people who usually aren't into these kinds of games.
PDX games never really did that, and that's okay, but it should still be no surprise that they've been missing at various award shows