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But Astro Bot and It Takes Two feel like "award games". I think it's a bit similar to music and film awards, in that for instance horror films also rarely are nominated for anything, because there's a stigma against it. I'd say the same applies here but for (grand) strategy games. That's just the way it is, in particular because it is also impossible to get a game with this scope immediately right, while for Astro Bot because it's scope is much more narrow, it is easier to get them right and it is easier as a customer or player of the game to have a good impression on the game in a short amount of time, something that totally doesn't describe the gameplay experience of a grand strategy game.
Was Baldur's Gate an award game with narrow scope?

Of course no award show nor its jury is ever going to be perfect, but I'd argue that if your game fails to appeal to people outside a very defined interest group, then you shouldn't expect it to win an industry-wide award show

TGAs had games like Celeste, Balatro, Metaphor, Death Stranding and others nominated.

You can make a game from a "niche" genre at a glance that gain interest of people who usually aren't into these kinds of games.

PDX games never really did that, and that's okay, but it should still be no surprise that they've been missing at various award shows
 
Please, EU4 has reached 1M copies sold in 3 years and 2M in 8 (wikipedia numbers).
Clair Obscur reached those figures within 3 and 12 days from launch respectively.

GSGs are definitely a niche, although a sizeable one
As I wrote in a different post, Astro Bot has fewer sales than CK3. Conversely, the actual most popular games like CoD or FC don't even make it into the conversation. The "niche" argument doesn't fly
 
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As I wrote in a different post, Astro Bot has fewer sales than CK3. Conversely, the actual most popular games like CoD or FC don't even make it into the conversation. The "niche" argument doesn't fly
Astro bot made 2.3M in 9 months, while CK3 made 2M in 19 months. Astro bot DID sell more for the purpose of winning GotY, all sales after the first year are useless for that. And as others have said, pdx games are slow burners.
The CoD and such are disqualified for another reason, they're unoriginal (please don't flog me^^)
 
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It hasn't got a snowballs chance in hell. Too niche of a game plus kingdom come Deliverance 2 came out this year.
Yeah. There’s just no chance.

EU5 WILL sell a lot probably 3-4mil copies within the first year.

But Game of the Year 2025 is KCD2 and 2026 is GTA6
 
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Theres too much good stuff that came out or is coming this year, too much competition, so no.
Doesn't really matter because game of the year shows are very political driven anyway, the only thing that actually matters for a company is sales and IP growth.
 
Yeah. There’s just no chance.

EU5 WILL sell a lot probably 3-4mil copies within the first year.

But Game of the Year 2025 is KCD2 and 2026 is GTA6

Clair Obscur is a strong candidate for this year. Selling well, great quality and it is an RPG. Awards really like the genre.
 
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Clair Obscur is currently my GOTY by a lot. It's a masterpiece. True game as art. The aesthetics of it are amazing, it's incredibly fun to play, really draws you in.
Thats how I feel about KCD2, though I haven't yet tried Clair Obscur (having looked at the combat in the game I'm reluctant to try because it honestly looks like the opposite of my vibe)