Perhaps it's changed in the last few patches but my experience is that, any strike force capable of clearing out an alternate world is more than capable of taking out the enemy capitol
Yup.my experience is that, any strike force capable of clearing out an alternate world is more than capable of taking out the enemy capitol
I tend to enter ASAP. Generally, if the portal is fairly close, I'll enter by turn 24-28 if I have a ranged hero.So on what turn you people enter the portal? Most of the times i manage on turn 50.
Perhaps it's changed in the last few patches but my experience is that, any strike force capable of clearing out an alternate world is more than capable of taking out the enemy capitol
If your goal is to win as fast as possible, correct there isn't much incentive to exploring the other worlds.
I really enjoy the eXplore and eXpand aspects of 4x so the portal worlds are just added places to explore and expand that are a bit more challenging that the surface world.
Well, I really think the portal worlds should give you some incentive to invade them, besides exploring. (Although I love how the game can still surprise me, after 200+ hours of playing. Just today, I found a, eh, super cockroach unit in there that I've never seen before. And a couple of days ago, I found some "angry farmers". Also never seen before. And who would have thought simple farmers would be such a powerful unit? I guess it must be their anger...)
It would be cool if they were structured better, and not just a simple square with stuff scattered around.
Maybe the other world maps could be oblong (or other less symmetrical shapes), and you'd have to progress along the map, becoming more and more challenging, before finally reaching a "boss fight"-type situation, with a huge reward. Maybe a strong city, that already had access to a dragon's nest, or something else powerful.
Ah well, just some ideas.
I think there should be monster cities in them. Not neutral, monster. Just one per, nearish the edges.
They are pretty lucrative however. You get a LOT of gold from dragon dens and gigantic amounts of mana. And of course, the Ancient spell possibility and witch chance really helps them feel 'worth it'. But as for anything like that, you always need to balance them against your current threats. If you have another player breathing down your neck, probably not worth it.
In a long game, access to portals will win it for by having greater economic potential.