Hey everyone! :laugh:
So I'm well aware of the multiple AMA threads that are going over on various communities on Reddit, but I wanted to bring my conversation over here to the Paradox forums to help in the centralization of the C:S community.
Now, with that being said, I wanted to see if we could maybe get the people who are genuinely interested in building mods, such as developers, animators, designers, etc., into one place to talk about the modding capabilities of the game, and possibly explore what our biggest desires are for the game.
Personally, I've been brainstorming over a mod that gives the player the ability to create their own corporation, drop it's "HQ" onto the map as a ploppable, and then have it randomly expand or detract throughout the city, depending on various factors (TBD).
At any rate, I thought it would also be a good idea to get out there to the CO team what we the modding community are planning, what we think we might need as far as API and modding tools go, and what features we might need to accomplish what we have in mind.
I look forward to working with all of you in the future!
So I'm well aware of the multiple AMA threads that are going over on various communities on Reddit, but I wanted to bring my conversation over here to the Paradox forums to help in the centralization of the C:S community.
Now, with that being said, I wanted to see if we could maybe get the people who are genuinely interested in building mods, such as developers, animators, designers, etc., into one place to talk about the modding capabilities of the game, and possibly explore what our biggest desires are for the game.
Personally, I've been brainstorming over a mod that gives the player the ability to create their own corporation, drop it's "HQ" onto the map as a ploppable, and then have it randomly expand or detract throughout the city, depending on various factors (TBD).
At any rate, I thought it would also be a good idea to get out there to the CO team what we the modding community are planning, what we think we might need as far as API and modding tools go, and what features we might need to accomplish what we have in mind.
I look forward to working with all of you in the future!