I'm a bit lost here; I was reading the modding help files, and I got the basic of it.
But suppose I want to override the behaviour of how a Colonist look for a job; in order to do that, I need to know the name of the Colonist class, the name of its properties, the name and parameters of its functions - and also the same for all the stuff related to buildings and jobs and such.
There are bits and pieces of those around the examples in the manual and the premade code, but isn't there somewhere with the whole thing? No need for the actual code itself, but at least the class signatures so to speak - just the name of the class, the name of its functions, parameter types, the name and type of its properties, etc.
Is there a console so I can at least easily iterate through the objects to see if I can find the names?
Thanks!
But suppose I want to override the behaviour of how a Colonist look for a job; in order to do that, I need to know the name of the Colonist class, the name of its properties, the name and parameters of its functions - and also the same for all the stuff related to buildings and jobs and such.
There are bits and pieces of those around the examples in the manual and the premade code, but isn't there somewhere with the whole thing? No need for the actual code itself, but at least the class signatures so to speak - just the name of the class, the name of its functions, parameter types, the name and type of its properties, etc.
Is there a console so I can at least easily iterate through the objects to see if I can find the names?
Thanks!
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