I admit I couldn't find much.
On another note, I basically stole your events to give and remove the "childking" flag from the king as necessary (except fixed them so the event descriptions weren't reversed, hehehe), and made my first event that checks from governors or generals against the flag to see how they react, which will then go into a series of events based on their reactions to hopefully cause the Child King in question to have to struggle with holding the Empire together.
Assumptive: It works.
So I wanted to post the event here (I warn you, it's a bit of a monstrousity, because I was rather thorough) and have people eyeball it and let me know if I'm missing anything or if I'm doing something no one cares about.
Furthermore, I want to create two other groupings of events. One was based on Land's suggestion of a Senile king, the other will be based on the King being, well, batpoop loco, and involve the people reacting to an insane king making decisions (which will be in the event pool when I finish) that are just... not right.
Thoughts?
Me.
On another note, I basically stole your events to give and remove the "childking" flag from the king as necessary (except fixed them so the event descriptions weren't reversed, hehehe), and made my first event that checks from governors or generals against the flag to see how they react, which will then go into a series of events based on their reactions to hopefully cause the Child King in question to have to struggle with holding the Empire together.
Assumptive: It works.
So I wanted to post the event here (I warn you, it's a bit of a monstrousity, because I was rather thorough) and have people eyeball it and let me know if I'm missing anything or if I'm doing something no one cares about.
Code:
character_event = {
id = 90002
trigger = {
OR = {
NOT = { loyalty = 50 }
popularity = 75
is_governor = yes
NOT = { trait = coward }
NOT = { has_character_flag = ck_usurper }
NOT = { has_character_flag = ck_supporter }
country = {
any_child = {
is_ruler = yes
has_character_flag = childking
NOT = { is_friend = THIS }
}
}
}
NOT = {loyalty = 50 }
popularity = 75
is_general = yes
NOT = { trait = coward }
NOT = { has_character_flag = ck_usurper }
NOT = { has_character_flag = ck_supporter }
country = {
any_child = {
is_ruler = yes
has_character_flag = childking
NOT = {is_friend = THIS }
}
}
}
mean_time_to_happen = {
months = 24
modifier = {
factor = .5
traits = proud }
modifier = {
factor = .5
traits = corrupt }
modifier = {
factor = .9
traits = assertive }
modifier = {
factor = .85
trait = selfish }
modifier = {
factor = .9
trait = deceitful }
modifier = {
factor = .75
trait = arrogant }
modifier = {
factor .9
trait = reckless }
modifier = {
factor = .6
trait = ambitious }
modifier = {
factor = .9
trait = rash }
modifier = {
factor = .9
trait = arbitrary }
modifier = {
factor = 1.1
trait = just }
modifier = {
factor = 1.5
trait = righteous }
modifier = {
factor = 1.5
trait = humble }
modifier = {
factor = 1.1
trait = submissive }
modifier = {
factor = 1.15
trait = generous }
modifier = {
factor = 1.1
trait = honest }
modifier = {
factor = 1.1
trait = cautious }
modifier = {
factor = 1.25
trait = modest }
modifier = {
factor = 1.4
trait = content }
modifier = {
factor = 1.1
trait = wise }
modifier = {
factor = .7
is_rival = THIS }
}
title = "Must I be ruled by a child?!"
desc = "Our ruler is a mere child. Certainly there are those better prepared for the needs of rule!"
option = {
name = "I will not suffer such nonsense!"
loyalty = -10
add_rival = THIS
set_character_flag = ck_usurper
}
option = {
name = "Hopefully they will become a proper ruler."
loyalty = 10
add_character_flag = ck_supporter
}
}
Furthermore, I want to create two other groupings of events. One was based on Land's suggestion of a Senile king, the other will be based on the King being, well, batpoop loco, and involve the people reacting to an insane king making decisions (which will be in the event pool when I finish) that are just... not right.
Thoughts?
Me.