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You could test that (because I definitely don't know offhand, but am interested) by setting up an armored brigade to fight a random infantry brigade and check on the tooltip about supply and fuel.
 
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Yes, divisions use more supply and fuel when fighting or moving versus when stationary. Or rather, they consume less when stationary if I remember correctly.
 
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Hi Garfunkel, I started my first battle last night into Poland. I realized I do not know how to test the fuel rate burn for fighting vs moving+fighting vs moving. vs stationary (which I think is zero). I guess I really do not need to know.., I think.
 
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Fuel consuming units use LESS fuel while stationary, but they still use some. That's why I tend to station a fuel-using unit at a currently unused airfield, so the fuel-using unit draws a steady supply of fuel and supplies to the airfield in case I need to use it quickly. That is ideal for bombing Partisans out of supply with a TAC, then the fuel-using unit rolls out to accept their surrender. As an example, one TAC can cover all of occupied FRA, with the aid of a handful of either CAV+AC divisions or single MOT brigades at a few key airfields. The TAC flies to the closest airfield, and can begin bombing immediately due to the presence of fuel and supply.

No idea whether or not fighting uses more fuel/supply than moving.
 
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No idea whether or not fighting uses more fuel/supply than moving.
One would have hoped that it would have crossed the developers minds to include such a thing, but they didn't, nor did they consider that cruising speed, combat radius and/or speed to be worthy of inclusion for naval and air... Shrug.
 
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