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I posted this in the developer diaries:
Children's death rates
Children had about a 12-20% chance of dying the first year followed by a 1-1.2% chance of dying every year until they were 15 (High Aristocracy and villagers in southern England). The Burgers in Geneva seem to have had a 3.5-3.6% death rate until they were 20. Even small differences in percentages lead dramatically higher rates of deaths.

Twins
I believe the natural rate of getting twins is around 1 in 80 for Europe. Identical twins about 1 in 300. Triplets about 1 in 8000.

If you have twins the chance of them both growing up is something like 60%. The chance of running into the twin "problem" is 1 in 133 for twins and 1 in 500 for identical twins. Then since this is only a problem with male twins you've got a 1 in 266 and 1 in 1000 chance (actually a bit lower since male children are more common). Not impossible to occur in a game but unlikely to happen to a human player.
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Women
I can't find any decent numbers on death in childbirth. I have found some information that about 40% women reached age 40, 60% of men. Given the superior immune system and the other biological advantages women have this difference can probably be explained wholly with childbirth. I would guess you can guessimate an average 20 year "window" of opportunity (15-35) to give birth to children. The older the woman gets the larger the chance of imbeciles being born, as you all probably more a woman contributes not only her genes but also a cell plasma, which will degrade over time. But this information is useless without the following information.
->How many children did they give birth to on average or miscarry?
->What is the chance of death or sterility associated with repective problem?
->What is the chance of a women being sterile to start off with?
->What is the risk in late childbirth of getting an moronic or handicapped child?

Men
What about male sterility? This is rather serious, even though the Queen, Duchess or Countess is perfectly capable of solving this problem, but it may cause problems in the feature.

Anyone got access to medline?

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Update of above:
source
Approximately 3% of all children born in the U.S. have a major malformation at birth. Many more show problems of developmental origin with time, e.g., 6-7% by 1 year of age and 12-14% by school age
Question is if this can be used an approximation for birth defects in the Middle Ages, and how many of the "problems of developmental origin" are actually real problems for a person in the Middle Ages....
I would guess that the 3% is definately a good base rate for problem children, either deformed which makes them lose "charisma", or higher mortality rate or simply very stupid.
Increasing it to 10% would require more detailed modelling, e.g. serious problems and minor problems.
 
Last edited:
Originally posted by Aetius
Update of above:
source
Approximately 3% of all children born in the U.S. have a major malformation at birth. Many more show problems of developmental origin with time, e.g., 6-7% by 1 year of age and 12-14% by school age
Question is if this can be used an approximation for birth defects in the Middle Ages, and how many of the "problems of developmental origin" are actually real problems for a person in the Middle Ages....
I would guess that the 3% is definately a good base rate for problem children, either deformed which makes them lose "charisma", or higher mortality rate or simply very stupid.
Increasing it to 10% would require more detailed modelling, e.g. serious problems and minor problems.

I would think the medieval rates would be somewhat lower, as in modern times medicine enables most such children to live normal lives, and increase their chances of passing on their genes to future generations. In the medieval period such children would be disproportionately represented among the infant deaths, and thus (a) unlikely to live long enough for their personal characteristics to be an issue so that they would tend to be swallowed up in the extremely high general infant death figures, rather than showing up as a separate category as adults, and (b) unlikely to pass on their genes to another generation.
 
Originally posted by MrT

If a Lord (player or AI) happens to be away leading his armies on crusade for a while, will this curtail the spouse conceiving during that period (and thus a child being born in a time frame that equals crusade months + 9)?...or is there an underlying assumption that daddy sneaks home from the war periodically for a "quicky"? :D

it wasn't unknown for aristocratic ladies to acompany their husbands on crusade/pilgramage. IIRC, Eleanor of Aquitaine did.

Alexandre
 
Re: Re: "Doing It" and related topics...

Originally posted by Alexandre
it wasn't unknown for aristocratic ladies to acompany their husbands on crusade/pilgramage. IIRC, Eleanor of Aquitaine did.

Alexandre
But it was much acclaimed and unique exception, rather than a rule, in any case.
 
Personal thoughts:

Death in childbirth: Necessary, we have to have it for realism.

Bastard sons: It would be fun to a certain degree, but I think it's been over praised :D . Certainly their were bastard children, but with the medical knowledge of the time, unless "daddy" was gone for years it would be hard to tell. Besides which, some noble families (I.E., the dukes of Normandy) didn't seem to care that much.

Age restrictions: Should be simple to implement and would add to realism. 5 year olds aren't going to be having children :p .

Twins, triplets: Would be nice, and characterful, but I'm not sure it's necessary. The chances of both children surviving to adulthood were small.
 
I posted this in the developer diaries:
Twins
I believe the natural rate of getting twins is around 1 in 80 for Europe. Identical twins about 1 in 300. Triplets about 1 in 8000.

If you have twins the chance of them both growing up is something like 60%. The chance of running into the twin "problem" is 1 in 133 for twins and 1 in 500 for identical twins. Then since this is only a problem with male twins you've got a 1 in 266 and 1 in 1000 chance (actually a bit lower since male children are more common). Not impossible to occur in a game but unlikely to happen to a human player.
Well the game takes over 600 years. You haveto factor that into the game as well, plus the fact that after a woman becomes of age, there is the potential to have children for each of them every 9 months.
 
Originally posted by Jinnai
Well the game takes over 600 years. You haveto factor that into the game as well, plus the fact that after a woman becomes of age, there is the potential to have children for each of them every 9 months.
The Game lasts for 400 years. Lets say that a king lasts for about 10 years, so about 40 kings. You have a 1 in 133 chance of twins (taking in account of their chance of dying before growing up). The chance of not getting a king with a living twin is therefore 1-1/133 = 0.992. The chance of not getting living king with a living twin over 40 kings is 0.992^40 = 0.74. So you have a 26% chance of having a twin in a game. The non-kings don't matter for civil-war purposes ;). The chance of it happning with a male twin is 14% (repeating the above with a 1 in 266 chance). For male identical twins it is 4%.