All done, all straits work! Important notes:
I did already add some canals that allow armies to block enemy navies. But I'll look at yours.

All done, all straits work! Important notes:
Will have a beach and port in the next release.As long as you guys are playing with the map how about that beach for Diego Garcia?
As long as you guys are playing with the map how about that beach for Diego Garcia?
What does this look like? Could you send me a screenshot?Added satellite photos to the map:
E3FNtopo.rar
drive.google.com
What does this look like? Could you send me a screenshot?
Tested new lightmap. It works. Thanks.Mini fix Lightmap 2 in south Pacific:
lightmap2.tbl
drive.google.com
How did you do this?
Just saw your comments about the errors on the map and unfortunately no one helped. I decided to help. Fixing the Pacific Ocean - 10 minutes of work. Also, @Kami888's analysis showed the absence of channels - this is the last straw. The fix took time. Unfortunately, my inattention led to errors. Then Mr. @VTs sent me a map without a topographic view, for which I thank him for participating in the fix of the straits. I looked at the province IDs in AOD, DH, E3 and identified the straits. In general, they can be placed anywhere. Thanks to all the more experienced users who responded: @Czarina Julie, who started looking through the straits code because of me, Mr. @^_AC_^ and others. I took the topographic basis from E3. But unexpectedly it did not fit the map. I had to create it again. Your mod is unique in that it is on E3FN and it is in good condition.How did you do this?